This game is like a stranger you occasionally meet in an empty airport at night, exchange just a couple of lazy phrases, stare silently at people passing by and suddenly find out that you both belong to one the same world.
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UFO: Unwanted Familiar Oddities's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #25 | 4.400 | 4.400 |
Audio | #74 | 3.800 | 3.800 |
Innovation | #246 | 3.533 | 3.533 |
Overall | #267 | 3.522 | 3.522 |
Theme | #629 | 3.333 | 3.333 |
Fun | #691 | 3.067 | 3.067 |
Game Design | #769 | 3.000 | 3.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
We are better when we help each other. And what discriminatory language can look like
Did you write all the code yourself and made all the assets from scratch?
No
Comments
Pretty cool graphics and history. I think there are some bugs in the conversations you already have done, but it's a pretty cool game. The music is really good and it never gets anoying. Really good work!!
Really digging the vibes from this game. This one caught my eye with its super stylish graphics. I love the character designs. The music was really nice too. Hide and seek was a neat gameplay idea. Great work!
Really digging the vibes from this game. This one caught my eye with its super stylish graphics. I love the character designs. The music was really nice too. Hide and seek was a neat gameplay idea. Great work!
Super relaxing and chill game. The music choice and graphic design really emphasized this and I loved it. The characters were lovable and fun to talk to. I particularly enjoyed discovering and finding 2D.
It was hard to find what I had to do next, but after a bit I found it fun and relaxing to just explore the map and see what I can interact with. Eventually I found and convinced all 6 students to come back and completed the game.
If you continue development of the game, what do you think of adding something like a journal to track the different quests? Do you think this would help, or would it be something out of scope for your game design?
Definitely! I experimented with having a task system UI that you could look at to see who's back on the ship and what to do next, but we ran out of time to be able to implement it fully, so I scrapped it. I really hated scrapping that, and all the additional hiding spots for 2D. Really happy to hear you enjoyed it!
I really love the art style and character design! The dialogue is also quite entertaining! The movement and camera both work well and look really good! I was a little confused on what to do in the game but enjoyed talking to the characters and observing the world. Good job!
Interesting design. The mixture of 2d hand-drawn sprites and 3d model actually feels pretty well.
I don't even know how to make collision work in this way Actually, I don't even know how you make the glass windows at the start transparent.
Good job.
this is such a calm but cool looking game if you keep adding to this it will be amazing
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