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A jam submission

Belovesight (Game Jam Title)View game page

Find your way to your love through the darkness of loneliness and fear!
Submitted by LebbyFoxx (@LebbyFoxx) — 1 day, 12 hours before the deadline
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Belovesight (Game Jam Title)'s page


CriteriaRankScore*Raw Score
Game Design#1812.6672.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Jam Judge(+1)

Webplayer or desktop build needed. Alot of people , me included want to avoid installation.Thanks for participating.

Developer (1 edit)

Thank you all for downloading and playing my game! I can't believe that it has been around two weeks since this Game Jam Entry was submitted! It feels like it was just yesterday! The feedback has been useful as well :) Also, please let me know what your favourite aspects of the game were? (what was the most interesting/exciting feature to you?). I would love to know. Anyways, I hope you all enjoyed playing and I am happy to have taken part in this game jam! I had fun playtesting other games as well, good work everyone!

-Caleb (LebbyFoxx)


Character design is super funny, I love jumping sprite most gave me lots of laugh. I passed all three levels and I must say I was very close from leaving the game after multiple falling down to the beginning. There is very common practice in platformer games that jump is still allowed when player is slightly out of platform, with such quick movement of main character this would improve perception of the gameplay mechanics. I miss some funny audiotrack to build atmosphere of the game. Decent work generally, good luck with your future games!


Thank you for the feedback! 


The minimalistic tile palette for your ground and platforms (and no touchy areas) looks really nice. You could use this kind of minimalistic art style for the character as well to make the game as whole look more uniform. It would be nice if the height of the jump was determined by how long you press the jump button. I dont know how to do that in Game Maker though - I am a unity guy :D All in all: Good work!