It was fun! I tried adjusting the volume but it seemed like the only option was on or off which is fine considering it was a game jam, and nice that the option was even there to start with. The difficulty is pretty high from the get-go I would say, but I managed to play up to hole 7 before I had my fill as I got a bit tired for the constant restarting. I really wanted to make it to final hole though so I’ll probably come back and see if I can make the attempt. The controls did feel satisfying and the physics felt pretty good too, everything reacted more less the way I expected it to. Overall I would say it was well made, good work.
Play game
Biscuit Golf's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #241 | 3.600 | 3.600 |
| Innovation | #505 | 3.200 | 3.200 |
| Enjoyment | #511 | 3.467 | 3.467 |
| Overall | #530 | 3.322 | 3.322 |
| Visuals | #545 | 3.667 | 3.667 |
| Theme | #811 | 3.133 | 3.133 |
| Audio | #871 | 2.867 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It's about the player golfing the biscuit to dip it in the tea. However, there is an HP mechanic that makes golfers not to risk too much. Also there are many items that will help in future stages that players have to risk their HP(=shots) in order to obtain.
What code and assets did you not make from scratch during the jam (if any)?
Some sound effects (mostly copyright free ones except the super famous ones like the vine boom) and drum samples from FL Studio
Edit: I also used font assets.
How many people worked on the game?1





Leave a comment
Log in with itch.io to leave a comment.