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I Sure Do Hope Nothing Can Go Wrong...'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1580 | 1.812 | 2.667 |
| Gameplay | #1737 | 1.698 | 2.500 |
| Enjoyment | #1787 | 1.698 | 2.500 |
| Overall | #1860 | 1.623 | 2.389 |
| Visuals | #1923 | 1.585 | 2.333 |
| Innovation | #1930 | 1.472 | 2.167 |
| Theme | #1952 | 1.472 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
There are two modes, one that literally not go wrong as you just have infinite lives, and another where making mistakes will make you lose the game, as it is hard mdoe.
What code and assets did you not make from scratch during the jam (if any)?
The glitch shader was not done by me, as well as the navigation for 2D Objects. Audio was also not made by me, everything else was made by me
How many people worked on the game?1
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Comments
Fun game, I really like it.
Nice job, I'd recommend refining the controls. Fun game.
overall a very cool game with good animations and graphics. Charecter controller could use a little work tho and the charecter moves almost as fast as the bullets which can be alittle trippy as well. Good job!
Thanks for ya game, did have fun beating it! You did very well for just 1 person, and being able to shoot and platform is always fun. Did notice a couple of bugs you might have a chance to fix. The Enemy's fall velocity scales up, even when they are grounded and the bullets are attached to the player so if you jump the bullets will start going upwards. Be a cool project to expand on ^_^
Thank you! I will definitely look into the bugs and will try to fix them and update the game asap!
Hello! Thank you for stopping by to play my game! Unfortunately, I did not make it as far as I had expected, as it was a 1 Man team and I only managed to start halfway through the jam, meaning I only had about 3-4 days for the jam. But it's alright, I had a blast at making the game even though I am not an artist :P. Anywho, do enjoy the game, and if you don't, well I am sorry about that.