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Nine Cell Defense's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #925 | 2.935 | 4.000 |
| Gameplay | #960 | 2.726 | 3.714 |
| Innovation | #1153 | 2.516 | 3.429 |
| Overall | #1236 | 2.481 | 3.381 |
| Audio | #1257 | 2.306 | 3.143 |
| Visuals | #1366 | 2.411 | 3.286 |
| Theme | #1583 | 1.992 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is a tower defense game where the player has limited building options and must strategize to survive as many waves as possible. We interpreted the statement "Nothing can go wrong" as a command or an order instead of a question, so the game encourages the player to plan and not make any mistakes.
What code and assets did you not make from scratch during the jam (if any)?
None. All the work for this game was done from scratch.
How many people worked on the game?3


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