This was fun to try out! I noticed the interaction system starting to bog down as the time went on, but with a bit of time and polish this has the makings for a really fun time! Well done!
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Farming Sim's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1187 | 2.481 | 4.000 |
| Audio | #1220 | 2.357 | 3.800 |
| Visuals | #1317 | 2.481 | 4.000 |
| Overall | #1386 | 2.253 | 3.633 |
| Enjoyment | #1418 | 2.233 | 3.600 |
| Gameplay | #1503 | 1.985 | 3.200 |
| Theme | #1591 | 1.985 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
When you first play the game, It seems as if it's chill and relaxing, as during the day you collect apples and put them in bags. However, when the night hits, hungry animals begin to emerge from all sides, trying to steal your profit.
What code and assets did you not make from scratch during the jam (if any)?
Tarodev PlayerController Script 2D
Pixel Art Platformer - Village Props
Bird and Wolf animation
How many people worked on the game?1




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