Play roguelike
VER's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #486 | 3.286 | 3.286 |
| Theme | #775 | 3.000 | 3.000 |
| Gameplay | #1137 | 2.500 | 2.500 |
| Overall | #1189 | 2.548 | 2.548 |
| Visuals | #1357 | 2.429 | 2.429 |
| Enjoyment | #1452 | 2.214 | 2.214 |
| Audio | #1570 | 1.857 | 1.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The Custodian lives with a relationship of mutual hostility and dependency with the mindless Deep Dwellers.
Both can survive in perpetuity... if nothing goes wrong with the ecological balance sustaining them.
What code and assets did you not make from scratch during the jam (if any)?
I used the Godot game engine, and the Weiholmir font!
How many people worked on the game?1
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Comments
I like the early roguelike vibe, but found it a bit too obscure and confusing. The help button doesn't do anything.
Try holding it!
This has strong Dwarf Dungeon energy. I really like what you're going for.
Hi there! I can definitely tell this is going to be an innovative game! It's just that I couldn't play because of the lack of instructions, and because the game mechanics are unique, a little more tutorials to get used to them will definitely help!
I haven't rated yet because I want to spend more looking into your game! Thanks! <3
For now I've added some hints to the game 's page on itch, hopefully that will help
I found the instructions and controls hard to parse. I was confused as to why I needed breath to create things, but I think the system you built here is really fascinating.
mm that's true, tools being condensed from breath is quite perfunctory in the current state of the game.
the intention was that condensing tools could contribute to depleting a pocket of bright stuff entirely, so there would be some tension about where to create tools.
but as is, this can only be observed if you find a small pocket of bright stuff somewhere. the amount of bright stuff required to condense a tool is just too small compared to how much bright stuff there is in a bigger pocket.
the instructions have a long way to go. thankfully I had a playtester, or they would be even worse!
Nice idea for a classic roguelike. I think the idea / climb feel is really cool.
Is there any way to regain rope that i did not saw/understand ? At some point i was blocked without any tool to continue going down
Small feedback, maybe the log should not be usable with mouse (it's not really easy to reach with the mouse while playing with both hands on the keyboard).
But i think i has potential, i'd play a roguelike like this. Overall cool idea
With [C], one can open the [C]reate Menu, where Breath can be converted into tools like rope and stakes!
If one doesn't have enough breath, it's best to find a safe place to rest for awhile with [5].
The log... should be very different haha
It's not working on the web browser :( would love to get notified if you'd fix it
worked for me on chrome / windows
I'm not too savvy, but if the web version doesn't work, there is a download available for playing on desktop!
not for mac :)
oh that makes sense
I've uploaded a mac version using godot's default export options. I can't test it, hopefully it works!