Very bright and shimmery, and with a decent variety of sidequest solving styles. It got very fast paced very quickly.
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Having a Meltdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1443 | 2.219 | 4.000 |
| Gameplay | #1444 | 2.080 | 3.750 |
| Audio | #1486 | 1.941 | 3.500 |
| Visuals | #1499 | 2.219 | 4.000 |
| Overall | #1524 | 2.057 | 3.708 |
| Innovation | #1569 | 1.941 | 3.500 |
| Theme | #1634 | 1.941 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Even one mistake and the whole city gets wiped off the map.
What code and assets did you not make from scratch during the jam (if any)?
Background music, sound effects (aside from voice lines), character models, and all images.
How many people worked on the game?2


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