Interesting premise, I think a survival game like this can work, but it did feel like it's just playing with randomness as I couldn't see a way that my actions made any sort of difference to what was happening. If there was a way to hint at where the red squares are (sound or visual indicator), it would really help.
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Tiled Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1381 | 2.280 | 2.600 |
| Innovation | #1471 | 2.105 | 2.400 |
| Visuals | #1575 | 2.105 | 2.400 |
| Enjoyment | #1579 | 2.017 | 2.300 |
| Overall | #1625 | 1.915 | 2.183 |
| Gameplay | #1697 | 1.754 | 2.000 |
| Audio | #1979 | 1.228 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Everything can go wrong when adventuring through new dungeon floors!
What code and assets did you not make from scratch during the jam (if any)?
No pre-existing code or assets were used during the jam.
How many people worked on the game?1









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