Potential here. The sound really contributes to the atmosphere, unfortunately the insanely high mouse sensitivity made me a little motion-sick, and some of the limitations (like not being able to move between the rows of desks in the classrooms) didn't make sense. Good effort though -- well done.
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Afterbell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1658 | 1.698 | 2.500 |
| Theme | #1865 | 1.585 | 2.333 |
| Enjoyment | #1883 | 1.585 | 2.333 |
| Gameplay | #1904 | 1.472 | 2.167 |
| Overall | #1959 | 1.491 | 2.194 |
| Visuals | #1996 | 1.472 | 2.167 |
| Innovation | #2072 | 1.132 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
I took this theme more like irony, like - "Surely nothing can go wrong in here".
What code and assets did you not make from scratch during the jam (if any)?
I did not made Sound Effects, I took it from website pixabay.com.
How many people worked on the game?1


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