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Sea shenanigans's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1366 | 2.109 | 3.400 |
| Innovation | #1530 | 1.985 | 3.200 |
| Overall | #1586 | 1.964 | 3.167 |
| Theme | #1591 | 1.985 | 3.200 |
| Gameplay | #1603 | 1.861 | 3.000 |
| Visuals | #1631 | 1.985 | 3.200 |
| Enjoyment | #1676 | 1.861 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Every action to progress in the game breaks something else making the player feel that nothing is going right.
What code and assets did you not make from scratch during the jam (if any)?
Main character and its animations (Mixamo assets)
Memory card puzzle art (freepik.com)
How many people worked on the game?7
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Comments
camera and player character controller caused issues the whole time, feels clunky. I appreciate audio as its lacking in most other games from this jam. Can't quite seem to figure a lot of stuff out.
I like the small export size and didn't find any proton/linux issues.
The puzzles were interesting and the base concept was original ! However I feel like the camera and overall 3C might need a bit of love for it to go smoother :) The idea of every action breaking something else is nice though !
I like the idea of the minigames the player has to solve but for some of them it was hard to understand what the goal is. Also the camera was acting very weird for me. All in all it's a solid start though :)