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First Day on the Job's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1348 | 2.151 | 3.167 |
| Visuals | #1528 | 2.151 | 3.167 |
| Gameplay | #1561 | 1.925 | 2.833 |
| Overall | #1588 | 1.963 | 2.889 |
| Enjoyment | #1636 | 1.925 | 2.833 |
| Theme | #1646 | 1.925 | 2.833 |
| Innovation | #1738 | 1.698 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It is supposed to be an calm day for a trainee in a research facility, but everything changes. A few things need the attention of the trainee and he needs to fix those things otherwise the facility will explode.
What code and assets did you not make from scratch during the jam (if any)?
All Sprites where from an asset pack, the music and sound effects were not composed by us and the font.
How many people worked on the game?2
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Comments
Really liked the visuals, but I got stuck on the first problem -- tried to search for other solutions, but brute forcing seemed to be the only option, and when I started brute forcing the alternatives, it ended up before I got it right haha :/
Fun game! Liked the art style and aesthetic. Some of the puzzles were slightly confusing, like the keypad one which had the numbers marked but I had to basically brute force every combination (unless i missed something)
Good job~
It would really mean a lot if you could check out our game and leave a rating as well!
Thanks for the feedback. There is no other way than brute forcing it, maybe there will be in the future. We had a couple more ideas on how it could be resolved, but not time to test all of them.
I'm confused.... What am I supposed to do on the second task, the "Pieces" one?
On top is shown a sequence and you would need to figure out which pieces could create it. Therefor click the pieces in the right order.