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FISHING FRENZY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1161 | 1.633 | 2.667 |
Game Design | #1190 | 1.735 | 2.833 |
Innovation | #1219 | 1.633 | 2.667 |
Fun | #1223 | 1.633 | 2.667 |
Overall | #1266 | 1.599 | 2.611 |
Graphics | #1315 | 1.531 | 2.500 |
Theme | #1319 | 1.429 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Fishing Frenzy fits the theme of a fast-paced, time-based challenge with escalating difficulty. The core mechanic revolves around catching a set number of fish within a limited time per round, which increases the intensity as players progress. Each round introduces more fish to catch, keeping players constantly engaged and under pressure to meet their goals before time runs out.
Did you write all the code and made all the assets from scratch?
Yes, I wrote all the code from scratch. As for the assets, I either created them myself or used royalty-free resources where needed. Any external assets were properly credited and customized to fit the style and mechanics of Fishing Frenzy.
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