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How does your game fit the theme?
During the calm, when the game moves at a slow rate, the player is able to get used to the gameplay. Then, the storm hits, as the lunch rush causes faster gameplay, challenging the player right as they get the hang of things.
Did you write all the code and made all the assets from scratch?
No, some sound effects were made by others. Everything else, including the code, was made by me.
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Comments
Hee-ho. Interesting game
Liked the idea but not sure if I was doing something wrong but I essentially lost within 10 seconds each time.
Hey!
I have about 100 WPM, and this was too hard :( The music was great, and I tried many times just to make it through one rush hour, unfortunately I wasn't able to.
Don't be discouraged though! The base game looks fine. I recently tried to create a typing game, and it's no easy feat! (at least for me...)
Cheers!
Not sure if it's a problem on my end or I'm just Bad At Games (I know you mention it's supposed to be incredibly difficult), but the game ran far too quickly for me. I couldn't really make any progress in the 5secs I had bettween hitting play and failing.
I see, I could tell while making the game that it was really difficult, but I guess it's harder to know how hard a game is as the dev... Thanks for the feedback though