Cool art and quest design. Took some time to figure out the inventory and trash feature. It felt like so much thought was behind that feature..
Kudos!!
Criteria | Rank | Score* | Raw Score |
Theme | #417 | 3.238 | 3.238 |
Graphics | #791 | 2.762 | 2.762 |
Audio | #808 | 2.476 | 2.476 |
Overall | #823 | 2.595 | 2.595 |
Fun | #858 | 2.429 | 2.429 |
Innovation | #916 | 2.286 | 2.286 |
Game Design | #931 | 2.381 | 2.381 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Survive sudden storms to win.
Did you write all the code and made all the assets from scratch?
Some assests are from Others. Credited
Cool art and quest design. Took some time to figure out the inventory and trash feature. It felt like so much thought was behind that feature..
Kudos!!
Good art and atmosphere but I have to say I was a bit confusing about what was the point of the game.
Felt like it took ages to get to the theme of the game but a good addition to the jam.
10/10 would trash all my important stuff again
It felt like I had to wait ages before a storm even came, and having more time to look at the riddle didn't really get me any closer to knowing the exact combination of items. I think the idea of needing to hold a certain set of things in your inventory makes sense but it might be better with more rapid feedback loops. Something like taking damage for not having the items perfectly or something like that rather than a binary win/lose situation. Congrats on completing your first game!
Worked hard, gathered alot of stuff, accidentally threw it away in to trash bin, got killed by the storm. I guees hard work not always pays off :D
It is really nice simple and fun, but I must agree with other peoples issues.
aside from that, it would be nice if there would've been item names, cause its hard to know what are does things, was that meat? were those planks or books? idk. also if you passed the storm, it would've been nice to know what it took, did i guessed correctly or got lucky, third thing that bothered me is that traders don't show what they want before you trade with them. I was stockpiling blue and red vials, and had enough, than trader came, and right after him came the storm, so I was 1 short on red and had to bribe the storm.
last but not least, I passed 4 or 5 storms (i think) but game hasn't ended yet, does it has ending or its infinite?
I didn't really get it until the first storm, maybe a quick tutorial at the beginning where we collect a certain item and give it to a storm right after could help. The time between storms also felt a bit long. But still, very good for a first game. Congrats!
It was fun to figure out the riddles! I do wish there was a bit more indication on how when the storms come. I love the art though. Good job!
I was confused by the storm mechanic. Similar issue to Rockeebb.
It felt fast and simple, which is good. Though I I felt I needed a bit more explanations. Like in which condition I will or will not survive the storm, because I was just completing orders and didn't know if I'm doing good or not. I also liked the inventory limit and the bin mechanic which made me more thoughtful about what I should and should not pick. Good job!
In terms of the theme, this game really fits. It really needs some UI though (just like my game does, so no problem hahah). After the first storm I finally got how I should play the game, before that I was constantly satisfying the people who got onto my ship.
Maybe a bit more explanation in the game could work. Also, time between storms was too much for me. Other than that, this is really good for your first game. Congrats!
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