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Going Under's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #351 | 2.852 | 3.143 |
Innovation | #359 | 2.787 | 3.071 |
Theme | #429 | 3.047 | 3.357 |
Graphics | #430 | 2.917 | 3.214 |
Overall | #434 | 2.798 | 3.083 |
Game Design | #478 | 2.658 | 2.929 |
Fun | #484 | 2.528 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's underwater and it's about diving deeper into enemy territory.
Did you write all the code and made all the assets from scratch?
Everything is made from scratch apart from Royalty Free Music:tm:, free SFX (which are still modified from the originals), and the SoftMask package.
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Comments
The game is a bit hard, but the idea is fun and I had fun trying it.
The game is a bit hard, but the idea is fun and I had fun trying it.
Not a bad idea for a game. A bit tricky to control, but overall great)
Something that bothered me was the rotation being too fast. Other than that - pretty cool.
That game was amazing, loved the exploration aspect of it.
If I had to give one criticism it'd be right at the end when you finally encounter enemies there is so many and it's kind of jarring. But other than that I loved playing it.
The reward for ending the game was great too 😂😂
Very good game but it has a penalty of 1 point and you know exactly why!
That was quite solid with good controls!
the sonar is pretty cool, i kept accidentally hitting ctrl + d and it opened the bookmarks.
Nice looking game. I was really intrigued. However it took me 114 seconds to pass level 1 and I had no indication on my progress towards the arrow. Also there were no enemies, just a couple of blocks. So for me it felt a bit boring, which is sad, because the idea and movement, mechanics and art looks very promising. I don't know why there were no enemies.
Interesting and nice looking game. It has great interface and sounds, controls are little hard. Very wel designed. Great game and good luck!