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A jam submission

Harpoon Hunter (Brackeys 2023.2)View game page

Grapple, Swing and
Submitted by Brooklyn Dev (@BklynDev1) — 8 hours, 53 minutes before the deadline
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Harpoon Hunter (Brackeys 2023.2)'s itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#3522.9603.385
Fun#4052.7583.154
Audio#4102.6913.077
Innovation#4222.6233.000
Overall#4232.8143.218
Graphics#4402.8923.308
Theme#4662.9603.385

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is set underwater with sea creatures. Each level is set further down in the ocean (visibly shown with the parallax background)

Did you write all the code and made all the assets from scratch?
Yes, I did all the code, art, sfx and music from scratch.
The font was from: https://www.dafont.com/volter-goldfish.font

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Comments

Submitted(+1)

An interesting and fun little game. Some improvements to controls could still have been used, but it is not super bad. Overall a pretty well made jam game. Well done.

Submitted(+1)

Nice entry there!  Voted! :)

Submitted(+1)

Great game with good atmospheric music and optimization)

Submitted (1 edit) (+1)

I like grappling games, you have a good feel to the hook and reel in, but the swinging feels very awkward. I would have preferred just being able to tap W/D or the arrows to swing back and forth. I also generally prefer games where the grappling hook can latch onto different surfaces, rather than set grab points.

Developer

I did start by have the player be able to use W/D but the problem is the Y distance from the player to the grapple point. Say if you press D when you are under the grapple point then you swing anti-clockwise, but if you are above and press D then you go clockwise. The problem with this is that when the Y distance is short, meaning that the player is very close to being classed as "above" or "below". As its a very close, you may try to press D to swing to the right as you are falling, only to be propelled clockwise, which is still to the right, but its above the grapple point instead of a natural swinging motion. Therefore I decided to base the direction from the cursor relative to the player and the grapple point.

I used grapple points because it makes for easier linear level design and it guides the player so that they know where to grapple.

Submitted

Voted! Good job!)

Submitted(+1)

Graphics and sound effects are nice. Creative grapple mechanic.  Levels a bit hard for me. Nothing bad to say. Well polished game !

Submitted(+1)

fun game overrall, I played more than i thought i would

Submitted(+1)

Pretty unique game!! Love the art and sound effects!! 

It is a bit difficult to use the mechanics. Maybe add additional controls for swinging

Really good work still!!

Submitted(+1)

I really like the swing mechanic :) Really cool little game.

Submitted

IT'S CHALLENGING YET FUN TO EXPLORE, BUT I THINK ADDING MORE DYNAMICS WOULD HAVE MADE IT BETTER!

Quite a cool and challenging game, I bet speedrunners cannot beat it

Submitted

The game is visually awesome, it's a shame that it has some problems with the controls because I would like to be able to play it at full capacity :(. Options like volume change are appreciated.

Developer

Thanks! I'd like to know what you mean by "some problems with the controls". The only controls are LMB, RMB and LSHIFT. It takes a bit of time to get used to the physics and controls but its quite fun when you get the hang of it (well for me at least).

Submitted(+1)

Fun game, Very difficult but cool concept :)