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Yet another bad clicker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #44 | 3.472 | 3.750 |
Audio | #64 | 2.855 | 3.083 |
Overall | #65 | 3.240 | 3.500 |
Gameplay | #86 | 2.777 | 3.000 |
Creativity | #92 | 2.855 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Infinity. I like your art. Simple idea but you made a good game with that. Hope it have more features to upgrade. I feel sorry for my mouse.
this game was pretty addicting and it was a pretty good game all together do you mind rating my game? It is https://itch.io/jam/boundless-game-jam/rate/1103897
Nice game! I didn`t hit any bug, although I couldn't hear the audio... (But this is an issue on my computer, don't know why, I think I need to restart it....)
I like the graphics, simple but very comfy :3
And it's a bit addicting, you wanna keep clicking to see the robot reaction.
Congratulations! :D
thanks for the feedback! I feel like the robot is the key to this being somewhat slightly interesting. I might expand on that someday
I feel like I knew exactly what I was getting into and yet I still played until I got to infinity. Bravo.
Cute game! The 1 bit style was nice!
The art is very cute and minimalist! Great job for finishing in time <3
Sweet little game, I felt rich with the clicks, especially when i got to infinity XD Narration was also pretty funny, loved it!!
I'm glad to hear that, thanks
Nice game, great art and wonderful dialogue.
thank you, that's nice to hear!
Very well done game.
I had been clicking non-stop cause I wanted to be sure if you had controlled the overflow scenario or not.
And you had it controlled! I was so happily surprised when I read "Infinito". Well done. It is good management of possible errors. Very well done.
Thank you. But honestly, I have no idea why it's there xd. I mean, I am aware that there is an overflow possibility, but the game was suppsoed to throw a win screen much before that. The counter is a double so it can house numbers up to 10^300something (c#, .net), and I implemented the names of numbers up until trengitilion (or however you say it - 30th when million is 1st) and i feel like the inifinity is reached much too soon. I found this during final playtesting, but didn't have time to fix it. also, even if you reached the last number, I didn't have time to code a win condition. Thank you for the nice feedback :)
I'm glad you're so honest about it XD Anyway well done. Regarding why it reaches too soon, it is possible that the issue is that you're using a double.
A double is a 8 bytes (64 bits) float number. But in short, it is a 2 ints(4 byes, 32 bits), where the first 4 bytes is the nominator and the second 4 bytes is the denominator. It means that the number is based on divisions, and something I noticed in unity, it doesn't choose the best ones, it chooses the fastest to reach ones.
I think that if you wanted large numbers the best choice would have been the ulong, an integer of 8 bytes with no sign.
But I think that the game is perfect as it is now, so don't worry so much about it.
Thanks for the insight, I might do some experimenting when designing the next clicker game
It was simple game, but quite nice one. Narrator gave nice feeling to the game and made it more interesting, I think this game has quite a bit of potential. I like art style it simple but looks very nice. Good job on making game in one week!
P.S. I am happy to announce that it was first time in my life when I was able to reach the end of the clicker game (I downloaded auto-clicker and after few minutes I got infinity clicks :D)
I'm glad you liked the game. Thank you for the feedback!