Great Game! Such a seemingly simple mechanic, but brilliantly executed! I enjoyed the game so much. The music deserves a special praise! At first I thought that the basic rotation was always random and could not find out a tactic to play, but after that I figured it out - I got involved.
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Sea You Around!'s itch.io pageGame's Take on the Theme
A roulette based boss rush game with some rogue like elements!
Did your team make the majority of the art and music during the jam?
Yes our art, music, and sfx were made by our talented team during this game jam
Comments
Great Game! Such a seemingly simple mechanic, but brilliantly executed! I enjoyed the game so much. The music deserves a special praise! At first I thought that the basic rotation was always random and could not find out a tactic to play, but after that I figured it out - I got involved.
Its really nice how you made the roulette in the game concept, also the graphics are nice and overal everything is good, I rate graphics on top but all is cool, also if you have time, please rate my game too, thanks!!
Adore the concept of your game! Personally, I found the wheel stopping to be a little unpredictable, so indicating it more clearly would have me use it far better hahah! As an artist that is what I will comment on in most detail: I love that you incorporateed a sea theme, and I must say it was the clever title that made me want to play the game! The art is lovely, UI a bit old school in style but it fits the pirate game aesthetic! A little window listening the level of hit (from safe to critical hit) could be very useful, and maybe have more mercy on players by making the green parts easier to get to hahah! I must say I wasnt quite sure how to "attack" the bosses, per say, but I knew how to survive for...a couple of minutes. Really cool game concept, it could benefit from more tutorialization, but overall I hope that you are proud of what you accomplished! Great job!
Really cool game, I really like the visuals and feel of it. Although, it did take me a while to figure out what each space meant I still don't know what the purple ones mean
Fun little game, lost pretty quickly first go as was confused how i could make sure to land on the greens, but after figuring out how the sail button worked was a bit easier. Overall fit the theme well, good job!
took me a bit to figure out the controls, but its an interesting concept. Its seems quite hard especially since its not super clear how much your actions are affecting the speed of the ships
This looks like an interesting premise but I think I’m missing some instructions. Why does one of my boats start with 4 shifts and the other 3? How do I use the anchor, looks like its disabled? It’s a little difficult to see when you can use these additional actions and whether you should use them or not as it’s difficult to gauge exactly where a ship is about to land. I found myself only being able to go into the white “safe” areas and not making any progress. It looks promising with a couple tweaks to the UI and some more information on how to play. Great looking art and music!
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