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A jam submission

SewerRushView game page

Collect resources as fast as possible to craft your weapon and defeat bosses
Submitted by EpicSnail — 12 minutes, 19 seconds before the deadline
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SewerRush's itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME#183.5183.889
CONTROLS#303.1163.444
FUN#442.8143.111
BOSS DESIGN#492.8143.111
Overall#512.8483.148
ART/VISUALS#772.7143.000
SOUND/MUSIC#842.1112.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
You can upgrade your weapon using collected resources

Does your game utilize the PlusMusic plugin?
No

Did you use any third-party plugins other than PlusMusic?
NavMeshPlus

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Comments

Submitted

the game mechanics are clear and easy to grasp, the game was good but maybe it was more focused on the exploration of the sewer than the boss fight itself, Overall a good entry! Good Job!

Submitted

This was apretty good experience, the craft mechanic works just perfectly, the game is fairly easy, but it still clicks. Good work :D 

while the visuals are lacking the game plays well, good job!

Submitted

That's a really nice game! I had a lot of fun! And the theme is here!! SewerRat/10!!!

Great game!!!

Submitted(+1)

I really liked this game and the use of the theme in it. The concept can definetely be expanded upon with some polish and extra levels. I liked the resource gathering during the level, it gave me a reason to explore, although I did feel like 3 minutes was a bit short and I never actyually got to the coolest upgrades.

I liked that every room of the stage was designed differently and had a unique problem to solve to get the resources.

The boss itself is really cool, and I like that it uses the attacks that you learn during the stage (like the shockwave and slime enemies). The music during the fight is also very nice. 

Also, I feel like the game is rather hard and unforgiving, especially because you respawn all the way back at the beginning of a stage. I think hearts should be able to be crafted with a seperate resource, because every time I healed, I didn't have enough resources to upgrade the gun.

All in all, I think you can see this game as a big win, very cool!

Developer

Thank you for your detailed comment.

I think you are right about making a separate resource only for healing and upgrading health. That would have made our game a bit easier and more accessible for casual gamers.

nice

(+1)

had a lot of fun trying this one out, very unique and the feeling of getting past a tough area was very rewarding