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Mega Moth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance To The Theme | #1 | 4.273 | 4.273 |
Visual Experience | #2 | 3.909 | 3.909 |
Overall | #2 | 3.691 | 3.691 |
Gameplay | #4 | 3.909 | 3.909 |
Creativity | #7 | 3.545 | 3.545 |
Audio Experience | #8 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Franco Moya
How did you interpret the theme?
The graphic and gameplay style of the game is based on the 1980s arcade games, such as Donkey Kong or Pac Man.
How was your experience in this jam?
A pleasant and enjoyable experience :)
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Comments
I like it! The thing is that since the blue power up have a smaller range you need to get closer to the enemies, but when doing that, they can spawn on you and kill you that way.
Good game, I like.
Maybe the solo blue power up could have a bigger range, because stay to close to the enemy and try to hit without been hit, is kind hard. I avoid to pick this power up because that.
Giving the possibility to combine power ups is a great idea. It's too bad there's no music. Is it an intentional choice you made to emulate 80's arcade games?
First: Thanks for playing my game!
Second: yes, It was an intentional choice given by my limitations. I would like to say that is the reason there is no music, because the audio of early arcade games were mostly sound effects, but the other (most obvious) reason its that I dont have enough knowledge to compose music ...yet.
Fantastic game! One of the best I played at Jam.
I loved the combination of power ups that change the attack.
Congratulations! Continue with the project.
Please play our game, Bit Festival, and leave your feedback.
https://oopi-games.itch.io/bit-festival
The multiple power up system reminds me of Kirby 64