Very strong, intimidating atmosphere that fit how you approached the theme.
Gameplay-wise I appreciated the lights that stayed on, that let you keep a sense of spatial awareness that made spacebar less necessary/repetitive. And I think the final levels mazelike nature really aligned with that stage of the theme. Also appreciated there that you kept the paths already traveled lit so it wasn't as much of a memory game.
Play game
Moving On (Bolt Jam 6)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Entertainment Value | #4 | 3.000 | 3.000 |
Use of Bolt | #4 | 4.000 | 4.000 |
Aesthetic | #7 | 3.000 | 3.000 |
Overall | #7 | 3.333 | 3.333 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Very elegantly designed mechanics, simple core that works really well. Good job!
Side by side gif of gameplay and graphs (You can use shareX screen recording)
https://youtu.be/FoZneCy69q8
Please provide us with your twitter handle (or equivalent) so we can share your entry and credit you
@IvoryCrowGames
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