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A jam submission

MINTEMOTIONView game page

Engage with your minty minions
Submitted by Swift Illusion (@Swift_Illusion) — 37 seconds before the deadline
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MINTEMOTION's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetic#24.5004.500
Use of Bolt#44.0004.000
Overall#53.6673.667
Entertainment Value#72.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Absolutely *adorable* character design and heartwarming twist. The mechanics were a bit finicky to me (having trouble executing the throw I was aiming for), but the idea is interesting. Good job!

Side by side gif of gameplay and graphs (You can use shareX screen recording)
https://imgur.com/a/GMJSeeL

Please provide us with your twitter handle (or equivalent) so we can share your entry and credit you
@Swift_Illusion

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Comments

Submitted(+1)

Very cute! And also, how dare you? Right when I was getting attached to my sons, you murder them. You belong in prison. 

Cool character tho!

Developer(+1)

Haha, sorry but I'm glad you were able to feel attached to them so much as that was my aim :D.
If you reached the final moment I hope you saw I wasn't just mean :), though I didn't get time to make it more impactful than losing them.

Submitted(+1)

Yeah I was like "Oh. Aight I guess ya'll can come...but THIS CHANGES NOTHING D:"

Developer(+1)

hahaha :)!!

Host(+1)

Very very very impressive character design and animations! Almost too polished for a game jam. Great job! The overall progression was quite simple and perhaps this was because of the time put into the art. I would take the game further by exploring what else you can do with your minions.

Nice little touch at the end.

Developer

Really happy to hear that :)!
Yeah, with this theme and character, I wanted to be able to push some more on the tone and emotional side of the games experience. Because of that I felt it important to flesh out the character completely, rather than make a simpler version as I normally would and wait until post-jam to polish it more like last time. As a result though I lost an entire day in Unity trying to get her bow/hair working with cloth, finally concluding Unity's built in system was never going to function well enough so I had to buy Obi Cloth, which resulted in more than a day for that to get it functioning fully. I love and appreciate all this artists designs so much though so I was happy to hear people like it and was glad to see it fully realized, but that along with other difficulties meant I had to really pull back the scope of mechanics to keep it short and sweet.
And because of the smaller experience I had time left to make, in addition to consuming time I was worried additional mechanics would muddy the core theme, or make it harder to create the quick and simple attachment to her minions I wanted if you needed to spend time learning things.

Thanks so much :D, was only able to reach the games conclusion with a couple hours left so didn't even have time for a camera zoom or slowdown to frame that final moment even more, so I'm relieved to hear you liked that :).