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A jam submission

The Shrink BoxView game page

Shrink to escape!
Submitted by 5two2 — 2 hours, 35 minutes before the deadline
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The Shrink Box's itch.io page

Results

CriteriaRankScore*Raw Score
MUSIC#6631.8973.000
SOUNDS#7631.7392.750
INNOVATION#7782.0553.250
DESIGN#7922.0553.250
OVERALL#8082.0553.250
VISUALS#8142.0553.250
THEME#8761.7392.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It's kinda hard to see where the game was going since I don't fully understand the concept and the controls behind it.  But I did manage to figure it out enough to "win" by getting small enough.  Plus I mean seeing a Godot game is always a welcome sight :3.  Anyway though I feel like the fact there's no instructions ingame or on the page is a bit unhelpful.  Since it took me a bit to figure out exactly what to do, and I still don't really understand it after doing it.  So some finer feedback:

  • A tutorial obviously like I said, though also obviously jam time + self restrictions as you said.  It would definitely be welcome though.
  • A clearer setup, and exit would be nice.  Since currently I seemed to be small enough to exit a lot, but it never actually let me?  Which was sorta weird.  So maybe making the size needed clearer somehow?  Possibly with a number or an image of the player at that size next to it?
  • The enemies being unable to enter the "shrink zone" lead to some interesting strategy of moving them away from where I was attempting to go.  So maybe you could capitalize on that depending where you take the game.  Mess with the strategy a bit by having enemies that just defend, or harder to trick ones.  Maybe immobile ones?  Stuff like that.  Cause that was definitely an interesting portion.  As well if you went down that route you could add a soft timer by having the player shrink every few seconds while in the "shrink zone" so that they can't just stay in it forever, they do have to be in danger from the enemies.  
Developer

Thank you for playing our game!  

This was our first jam and we started a bit late which led to our scope management being a bit off considering our experience working under time pressure. We definitely didn't manage to ship the game that was eventually released which is unfortunate, but we still learnt a lot from it.

Your feedback is really interesting, a bunch of the ideas you mention we'd not even considered. A size indicator could have definitely been useful, it's easy to take things for granted as someone whos worked on it a lot and little details like that easily slip through, especially under time pressure.

We were hoping to do some of the things you mentioned we had art ready for another enemy that didn't make the crunch which was really unfortunate as it could have brought a lot to the gameplay.  A cleaner look to the background and a UI was also something we wanted. 

But I'm glad you enjoyed playing around the shrinker and managing to find elements of strategy, it was something we too found when playtesting, which just led to us adding things to the list of "post-jam content" :'(

Submitted

Hello, I think your game is not being rated because only have a download version and not playable in browser and some people do not want to go through the zip file hassle. I rated your game so not you have another! good luck! If you feel like, check my game and rate if it deserves it! Thanks

Submitted

Um... well he doesn't even have a zip?  I think cause he uploaded it slightly incorrectly on his end.  But there's also a decent amount of games without HTML versions that have a lot of plays.  So I wouldn't put it all down to that.