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Trade Through the Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MUSIC | #587 | 2.214 | 3.500 |
THEME | #616 | 2.530 | 4.000 |
SOUNDS | #658 | 2.055 | 3.250 |
OVERALL | #708 | 2.372 | 3.750 |
VISUALS | #860 | 1.897 | 3.000 |
INNOVATION | #876 | 1.739 | 2.750 |
DESIGN | #892 | 1.739 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The concept seems interesting though some of the design decisions are a bit weird... it was a fun playthrough though and it'd be interesting to see where it could go with some more work on it.
A bit of finer feedback on what I mean:
Overall though it's a nice little time waster, one small suggestion someone I know did say though is that maybe completing a trade should increase the timer. That could lead to a high score -esque playstyle.
Thank you for your feedback. It really helps me to improve my projects. This was my first game jam and I was so grateful to get so much good feedback. Thank you for all your help.
It's really interesting, but need to be polished
I like that it can be played in two ways - the highest score and the lowest
And please add text to your menu, cause I didn't understand that the second button is a tutorial :)
Yes thank you for the feedback. These are very good points and I will continue to improve on them for my next project.
Oh and one thing is that your game was said to be for Mac ,Linux and ,Windows but it seems to not support Mac. Wish I could play it :(.
oh, sorry, Unity said it was the Mac&Linux&Windows build but actually I can't test it other than on Windows