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Death After Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the graphics 1 bit? | #51 | 4.200 | 4.200 |
Music | #54 | 2.133 | 2.133 |
Theme | #55 | 2.200 | 2.200 |
Gameplay | #60 | 2.067 | 2.067 |
Overall | #63 | 2.478 | 2.478 |
Originality | #65 | 2.200 | 2.200 |
Art | #68 | 2.067 | 2.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I realllly like the concept! It reminds me of an early Neopets game I would play!
It seems you have progress :) The game is slightly difficult to control and not all mechanics work correctly (spring, teleport from the first location), but it would still be interesting to play and go through to the end!
I would be grateful if you would play my game and rate it.
This feels like a HUGE improvement over your last game "The Lost bunny" Movement feels so much better. and you did a great job letting players learn how the thick fog worked before it became dangerous. That was some good level design.
Notes for improvement, the camera felt very shaky fixing that will help players enjoy the game more. Blind jumps are no fun, the first big jump after the fog left me confused as to where i was supposed to go. Always good to do something to let players know what you were thinking rather than just having them guess.
overall a good game, the background music was nice but simple, the movement felt pretty good and the bunny was cute. keep up the great work!
Considering your age, I can only say - rock on! I wish I started that young.
Nice dreamy music
What happened in "the end"? I did not feel like i reached anything in the game. Still interesting world though. Controlling characted is quite rough and too simple. I did not either know there are clouds in limbos.
Interesting level design and cool fog mechanic but I don't know what to do after climbing up immediately after the fog part. One other thing advice I would give is that you should put some kind of indication that there is a platform that moves up and down because for a few tries I didn't know and just jumped into the void hoping I would hit something.
Well, now that you read my feedback it would be cool if you tried my game too.
barebones platformer, the art is quite barebones and is overall an unpolished experience. It doesnt use 100% 1 bit colors. You can improve this by adding more animation, sound effects and obsticles to give the game more life.