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Owltears

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A member registered Apr 27, 2018 · View creator page →

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Signs and bubbles cannot be read if placed on top of water, same with lava BUT you can read them if you have the Fire Mage skill. Same with if you place them on a wall/blocking object like a bush/tree/wall

There's an issue with if you want text to appear before a variable to activate it, such as I want my first interaction to be talking about a tree, and wondering about what fruits it might have, if the variable is activated after that, they'll talk normally  BUT if you have the Bard skill and set something up the text wont activate/skip the talk I have for the first interaction :( which could cause some confusion if you get the skill and talk to an NPC you missed/didn't do and they sud denly are talking about different things/continuing where it was left off without context.

I would love it if there was the ability to kil lan enemy and then have them drop a key/magic gate way leave the area! Such as beating the final boss would give you the key to the end

Bug(?):

If you die in battle  with the Necromancer skill while killing the last enemy it does not give the text for freeing the world of evil upon revival or rentering the map.

If you place a door down, then normal wall, then bush on top it glitches and the door shows up under the bush instead of the green background layer like it seems to normally. (attempted to put the bush on top for a garden texture effect)

Image of the bug/popup


I tried to respond to the OG thread but for some reason it keeps giving me an error of not having anything written in the post! So I put it here instead! sorry if later on it appears/spams! 

I don't know if I haven't found it yet, but maybe an option for a character sprite swap to one of the NPCs? There's a lot of cool sprites that I would love to use based on what I'm making from your large collection! 

I was wondering  since we can have multiple swords that break  could there be like a legendary sword cannot break? Or armor to withstand harder hits from the boss(es)? 

Could we also set up NPC's to show up after a certain variable is triggered? Such as talking to an old man could bring a new npc to town, or spawn a (group of) monster in a previously beaten area?

I know it's made for small games but I'd love different map sizes from a 3x3 to maybe a 4x5 or a 5 x5 at max for larger things but that's just me thinking of Zelda 2 with the tilesets you have set up. :D

Bug(s)/ things that confused me:

-The enemy list says with the sprites in green text:" Dano (#)" ,   I think it was missed being translated from the og language? Damage (or DMG.) would work in English!

-I'm using Firefox so idk if this helps but-- when you change the player's spawn point the first time in the 1,1 square area, when testing your character will stay at the original spot, but upon testing a second time it's where you set it at a different spot.

- Unknown if bug: but you cannot place more then 1 speech bubble/sign i think with the size of the game maybe 2 or 3 would be nice for messages.

-the game keeps trying to open up a pop-up window for an unknown reason. clicking to open it in a new tab opens a blank game/fresh start, if you leave it alone, work on something, or are testing, it just is random.

-swords don't have a note on how much damage they do or how many uses they have. 

I mean it lives up to the name though! xD that's how I viewed it after a while, but I really am glad you changed the boss for the section! I was worried  since the  block power was used I'd be screwed!

I have no idea if I can get the true ending, I've so far only gotten the"Get an Ending" one  but I'm gonna keep trying! >:)

I really like how you did the forest section! It's a nice homage to Insryption and I was really suprised to see it in RPG Maker! I loved the battles! I didn't feel over powered yet also not underpowered! 

I am currently trying the Murder one and I don't know if it's intended to or not but you can (at the time of this posting) spam the "explore outside the pub" for money and get infinite coins from there, I didn't know if it was intentional or not but wanted to mention just in case! I really like the descriptions of this part of the game in particular! It's like reading a murder novelette! 

Totally! :) I hope it helps your game!

Played on Steam and looked about and found the game here as well! I dig the rotoscope art style along with the changes of gameplay! I've been working on a review for Steam as I play and honestly it's a lot of fun! even when I was annoyed at the Torment of a billion robots section it was a lot of fun trying new combos/ideas of how to advance. I left and came back later and took notes, I rarely take notes in games! And when I figured out what worked out for me I felt  awesome, esply on future runs where I had to re-fight, but with the ;) post boss stuff I was SO SO SO happy I didn't have to fight the Zappy McYourbutt boss the same! I barely beat him with 30 HP to spare when I finally figured a way!!!   

There's a LOT I like and very little I dislike. I think when doing the robot part, I highly recommend the "Skip Text" for when you have to repeat battle/travel after a while, but I think you can get lucky and beat it within the first 2-3 lives based on RNGesus. If you keep getting nuked by the boss and RNG doesn't give you the Spell needed to beat it, don't fret too to hard! Just view it as a robot grind, and when you get the power that is based off the robots you've killed AND the power you need you can beat the boss easier/beat it you can do mega damage!!   There's only a few spelling issues, mainly some item capitalizations (but I can't judge I have errors in this here!) and the video gallery cuts off the animations short by a few seconds vs the in game actual cutscene! D: 

I love love love the forest section of traveling, I play a lot of Inscryption and  love how it was done here! It's a lot like it if you like Inscryption you'll love that section (It's my fave of the 4 I've tried so far as of this  post here! ) I'm hoping to do another few plays to try all the different mini -games and to try to beat the bosses/stuff  for the steam achievements!

Fan game of:

twitch.tv/forestofwires

www.youtube.com/@CarlDelinden

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Graphics:

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whtdragon

Bougainvillea

Moge-Moge-Kun

Cvrtis

Avery

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Music:

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EFJ2001 // Erics Creative Studio

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Scripts/Plugins:

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Yanfly

mjshi

moghunter // atelierrgss

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Misc:

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Spencer_359 and his wife - Beta Testers- putting up

with my million beta testing questions

Truemisfit- Ending point calculation/idea prompting

Redofbread- Album art for the art maze thing

Nemi- Album art for the art maze thing

To get the best score collect as many candy, Pumpkin Hearts, and Worms as possible! View the Ending Guides sticky for how to get all the endings, and what to look out for. This guide page here has how to get to some of the trickier candy spots but not all.

Secret: There is a secret on the true ending, it tells you how to get into the dev room.

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Good Endings:

TRICK-OR-TREAT AT CACKLE KEEP END: A Spoopy Night!

Beat the game but your final item count is UNDER 20 total combined. If you have 19 or less you get this ending.


TRICK-OR-TREAT AT CACKLE KEEP END: A Winner is You!

This ending has an ending image. Beat the game but have a final item count of OVER 20 total combined. If you have 20 or more you get this ending. This is the special ending/true ending.


Bad Endings:

TRICK-OR-TREAT AT CACKLE KEEP END: Loss of Hearts

Loose all your Pumpkin Hearts, via damage, theft, or breaking.


TRICK-OR-TREAT AT CACKLE KEEP END: Out of Time

Run out of time.


TRICK-OR-TREAT AT CACKLE KEEP END: Stolen Heart

This ending has an ending image. Give Ned your Pumpkin Hearts, or fail the quick time event


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The following post is a list of all the endings of the game. Don't scroll down if you want to keep them a secret, but go ahead if you don't mind!

Tips:

Keep an eye out for these two! Though the pumpkin buckets share the same sprite, some are Pumpkin Hearts, and others candy!

-Save often before trying some puzzles so you can try to keep all your candy

- Keep your eyes peeled for buckets of candy, they hide well in the background at times, and sometimes   even the worms like to hide behind things.

- You can't backtrack so make sure you get all the candy before you leave the area!

-Some NPCs might hint at candy nearby but not all are being truthful; after all it is Halloween!

- Some interactions may lead to candy but not all!

-Time does not effect your overall score/give or take away candy, so don't worry about it!

QTE Boss:

 Save before hand as this QTE is insta death if you loose.

1. up, down, left, right

2. up, up, down, left, right, up

3. up, up, down, down, left, right, left, right


This puzzle you can interact with the demon statue to activate the skip for this puzzle. It does not matter which team you are on and is free.

Q: What was Stony’s original form?

A: A rock with one eye and a mouth

If you answer wrong and are on Team Goblin you will loose 1 Pumpkin Heart. Regardless of team if you answer correct he gives you 3 Candy

Quick Time Event: Save before hand so you don't loose time. This QTE will not take any items away, it's just to do for fun.

Q: How many grongo berries does Gromulus have to fuel [x] robodies?

A: 1,000

 Regardless of team they will take 1 Pumpkin Heart if you guess wrong.


You can get the answer by watching the Lore video, or by healing the injured person, and solving the math question (100+900=1,000)

You can skip this puzzle but it will cost you 1 Candy if you are Team Goblin

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Talk to the scarecrow, Ceeps, to get the correct answer or look at the image above.

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Q: Where did Garry find the Blue Gem?

A: Under some foliage

If you are Team Ghost you will loose 1 Pumpkin Heart, but if you are Team Goblin you won't.

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Do not read any further if you don't want to see the puzzle answers!!!  If you don't mind or are stuck then read on!


This section has a lot of images so it may take a while to load.

i found this while looking for idle games and am very confused but it made my night! i love the humor and WAP

SOrry for such a late replay, omg I'm glad you like them!!! :D :D

I like the 3d feel of it and the scythe! The only thing I'd say was maybe a loude "youve been hit" sound as I couldn't tell when I was hit but it was a lot of fun! I've yet to make it past wave 2 but I'm trying for wave 3!

Thank you! :D I had a lot of fun working on Death's design and am glad you and others like it!: D

I have it a few spaces down if you don't want spoilers the way to work out the answer to the cabin:





The items in the room you can interact with are what you're looking for. Some are related to the riddle. ie: "Scratchings on the wall" is a spot in on one of the back walls you can see the person wrote a number on, "Times by the light" is the 2 windows  that say "The outside is full of bright white light.",  the six "brothers" are the six stools around the cabin, and so on. I have the puzzle answers here ->https://owltears.itch.io/deathspresso/devlog/398834/puzzle-answers-spoilers 

In case you want just the direct answer :)

Aye you did good! I'm glad you got this far with it! :D I can't wait to see what you'll make next!