https://owltears.itch.io/zomday/devlog/1579973/-spoilers-for-endings- Just made a little guide for them here :>
Owltears
Creator of
Recent community posts
1. I didn't know we could do that! (I don't mess with code stuff often due having no knowledge outside of RPG Maker code) Do you find this engine hard to remove the "edit mode" type thing? I'm glad it didn't (I dont know the technical term) I assume it's called "unfrail" and become spaghetti!
2. I don't know if it's just cause my computer is older or not :( It's about 6/8 years old I can't recall off hand. I thought the screen/room moving stuff was supposed to be for like that "old school GBA movement" type thing!
3.Ohh you tease! I'll try again! I think my favorite "soft lock/ending" is the one where the lady is like "screw you!" xD
I hope you have a good day/night! ^.^/
Thank you! I don't have much experience in the 8x8 pixel art style, so I kinda threw whatever I could together to stick lol. I still am amazed at your game's art!!! Def an inspiration for 8x8 art!
I wanted to originally make a stealth zombie game, but I need to learn the game engine's new changes a bit more to do so!
While fun I couldn't seem to find a way to get the gates to activate to get access to the keys and other endings besides the one shortly after the old mage catches some trees on fire :( I also can't seem to find the game in the editor to click to see what path I'm missing, but I do like the goofy/less serious story!
BUG(S):
=Statistic menu=
- Shows I have only 1 branching dialogue active when I have at least 5 set up (Man without arm,zombie woman, orange suit, orange suit 2, and the at least 3 of the endings). I checked to see if it’s “one per map” but it didn’t change.
-Walls :are not showing in the menu as “changed by player” I have in game used the walls I’ve changed and it says I have made /used 0 of them.
-Items: Game says there’s none in use, however I have a key in place and it’s not showing as such. It and other things I would have considered an “item” (keys, potions, what it describes) show up in the OBJECTS tab of the statistics.
-Dialogue: counting only counts if the creator MOVES the npc after initial creation. (King for example makes it go up by 4 due to the name, but until I move it him the text I made won't update in the thing)
When changing tiles with an item/npc already there it takes you draw/holding a pixel before the area you want to change (See video) →Video2 Unknown if this is a glitch or just how things will be from on.
==Main Menu==
When pressing to play with the on screen arrow buttons they do not work with the mouse (see video) → Video1
(if the video stuff is messed up click my profile on the vimeo and there's the 2 vids there)
==SUGGESTIONS==
-Let us delete skills or XP popups? Or set a limit of how many we may use. IE: I would have made a stealth zombie game but I didn't want the player to get more XP and get skills that aren't in the game/usable. OR let an NPC let us learn a skill?
-I Love the new LOGIC tab! I ended up using a few! However I noticed that I thought I could make a "you can't go back" type puzzle, and I can't seem to work that out with the logic. What I was thinking of was that the player goes to the next map area, and it auto locks them in the new map until they can activate a variable or f lip a switch, open a door etc. A tutorial I think would be wonderful for this new expansion!
-or swords "breaks after a few hits" as a flavor text for a player is fine, but for making a game I often forget how many hits a sword can take or do before breaking. Is there perchance a way to have it so that we know an estimated number? ie: 2-5 hits.
Rename Enemy Mobs!
The engine's NPC names are fine, you can customize their text box to say who they are e x: king, knight, child "Child: Says words here" But when it comes to enemies I found while making a non-fantasy game that they keep their name of the base entity you picked. I was testing an area and noticed that the Dark Knight I re-sprited shows up as "Killed by Black Knight" (see screenshot) and noticed I couldn't change the name :O

-Give npc item/let us set an npc to accept an item and it takes it/turns a switch on
-NPCs will have an orange ! next to them. Sometimes it activates sometimes it doesnt. I was wondering i we could set it manually in the character's speech stuff?
-Maybe with the new choices options we could have one be insta-death/game over instead of having the player wonder around to the exit?
WARNING ABOUT MUSIC/AUDIO:
For safety I would recommend doing a premade set of royalty free music on youtube or a select approved channels. Streaming copyrighted music a person may put in their game can cause the person doing the stream to not get revenue if they're able to get it, or block off sound chunks which could lose vial thinking process info the person may be saying/mute the video/ vod. There is also the risk of someone putting a low song that turns into an "ear buster" song or one that screams/says slurs which could harm the live streamer.
That's my 5 cents! Sorry for the wall of text!
heya! I wanted to give this a shot cause it seemed fun but I don't understand what I am doing wrong. I have ONLY the base engine and the Safelocksystem installed and in the right order but is giving me this error message:


I have tried it with both versions of the "Base" that are up. I am also using the MV version.
I feel the "nice ...but no" so much :(((((( It's been a pain in the butt the last 5ish months looking for a new job after having to leave my old one. And much like the game's player I learned where I moved too has nice things around me! Library too! Just need to get hired and things will be better than ever before !
I really like the tileset usage! I love how it turned out! :D I def want to make something like the map of this one!
The puns, actual facts, and references are amazing! I had a bee-last playing this! The queen bee spite being made of a mix of an NPC and tileset is a really creative idea! I REALLY like it!!! This one has to be my favorite game for this game jam! The little bee sprites are so damn cute!!!!!
It also reminded me of this song I like called "It's Hip to F*ck Bees"(explicit lyrics lol) I love the reference to the Bee movie! I was SO hoping the game would have one! I'm glad you added it AND also kept it from being super long/to many chat boxes to go through the Bee movie intro!













