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Owltears

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A member registered Apr 27, 2018 · View creator page →

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i found this while looking for idle games and am very confused but it made my night! i love the humor and WAP

SOrry for such a late replay, omg I'm glad you like them!!! :D :D

I like the 3d feel of it and the scythe! The only thing I'd say was maybe a loude "youve been hit" sound as I couldn't tell when I was hit but it was a lot of fun! I've yet to make it past wave 2 but I'm trying for wave 3!

Thank you! :D I had a lot of fun working on Death's design and am glad you and others like it!: D

I have it a few spaces down if you don't want spoilers the way to work out the answer to the cabin:





The items in the room you can interact with are what you're looking for. Some are related to the riddle. ie: "Scratchings on the wall" is a spot in on one of the back walls you can see the person wrote a number on, "Times by the light" is the 2 windows  that say "The outside is full of bright white light.",  the six "brothers" are the six stools around the cabin, and so on. I have the puzzle answers here ->https://owltears.itch.io/deathspresso/devlog/398834/puzzle-answers-spoilers 

In case you want just the direct answer :)

Aye you did good! I'm glad you got this far with it! :D I can't wait to see what you'll make next!

I REALLY like this game! It reminds me of a phone game X shooter games from the 80s! I would love a mobile version in the future! I had a blast trying to gather my army of mushrooms!

I normally am really bad at these games but the art drew me in! I really like the animations and art!!!

I realllly like the concept! It reminds me of an early Neopets game I would play!

I would have loved more music variants BUT the themes of the game as very nice I loved helping ghosts out, and the text Lucy had when answering phone calls <3

if you click out of game while the intro is loading and click back it skips the intro and goes to the menu. The menu options moving up and down was hard to deal with when trying to change setting stuff. I was able to wall jump and zip around like sonic!


I like the colors and my favorite sprite was the mouse it's adorable!

I really like this game!

The abilities and the secrets where what I loved the most! It was really fun! It was hard but not to hard, and easy but not to easy, I love it!

I wish there was a sound option and that was my only "wish it had" thing!

What I would love to see would be some sound effects for shooting and hitting enemies!


The only hard part I had was the camera but outside of that I loved the jumping! I feel like it remidns me of Getting Over It, where you can see the area above you slightly and when you fall down it's the previous section! :D Good job!

A hard but fun game! I like the body recalling and dropping mechanic!

After the Jam I'll add the ability to skip the intro, I thought about adding it at first but forgot to.  


I'll be playing your game next! :D

I really can't figure out why it wont work on only THAT part of the game :/ I'll see what I can do and in prob an hour after this message it should be uploaded if I found a work around :(

Thank you so much! :D I was trying to go for that! I'm glad it came across! :D 

Thank you very much for playing! I am very glad you liked it!! :D :D

Thank you for playing! I'm hoping to get an average of scores as I work on the final event of the game. Please write your final totals like the following:


Steps:  X  Time:  X   Score:    X


This will help me make the heights that the player can jump out of the water easier! Thank you again!

That's the water static image, I'll try to see if I can re-add it (I dont know why the game removed it)

I love the style I am a HUGE sucker for pixel art games and retro, and you did yours well! I loved the look!

I loved exploring for new weapons!

The bugs I encountered was the background music was a bit to loud (not game breaking) and if you get either the short sword/dagger and the sword they lag IMMENSELY when hitting monsters. I was able to cheese the boss by switching from bow-dagger-sword, and just stood next to him. When the lag stopped I switched to the dagger and it started up again, and repeated till I died cause I didn't have enough score.


I think this would be a REALLY fun mobile game!  I love it!!

I love the game play! It's tricky without the guideline but that is what makes it fun! It reminds me of an early Neopets game !

I love it! This reminds me of Shove It but in space!


Only gripe I have is the walls and boxes where a little confusing at times! But good outside of that! :D

I think that's from my tileset edit to make it black and white. The first draft of the water made it strobe horribly but now that I know its still flashing at least I'll try to find a work around for moving water.  I'll try to add it before work today, thanks for catching this!

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Thanks for letting me know I'll see if I left a switch on and hope to patch it out! <3 Edit: figured it out! The event was SUPPOSED to be set to the door, but was set to the auto run event for checking if the player completed a task! Will be able to get that fixed and a few other things I found out soon. Thank you again! <3

These are my thoughts on the BETA of this game for the contest

From the start the main menu and it’s background are pleasant to look at. The buttons have information about the game on them. Easy to use AND informative.

Intro: I love the comic book style intro, you don’t often see that in RPG Maker games! What blew my mind was the fact that it auto zooms in so smoothly and scrolls over to the next panel. I was really surprised it was even possible to do in RPG Maker MV due to how sometimes the picture part of events can hard to do. I love how you can read each panel at your own time without hindering the game and how each character is distinguishable. It tells of a plot kind of like reincarnation, which to me I always like the idea of in games.

Music: Cute and happy, I like the kind of Irish/folklore feel. It's not to loud or quiet the sound effects aren’t ear breaking loud nor so quiet that you’d have to turn up the sound. It can be changed at any time in menu or main menu.

Basement Chest: Good position, it's not 100% hidden but not easy to flat out spot, it took me a moment to find it! It was fun to do so too!

Cafe: The layout is very nice, it looks like a nice small cafe with a dining area where you can chat with friends over coffee. The lowered area in the cafe is VERY adorable with the stones in patterns.

I like how at anytime you have an objective the catgirl in the cafe will tell you what it is. It comes in handy if you say leave to do something and come back several days later to have her tell you what your latest objective was in case you forgot.

Outside Cafe: I love how there's icons that appear when you can interact with objects/things, it helps differentiate what's a background piece and what's intractable! I like how the rainbow moves when you do, it kinda feels like it's moving through the tree leafs while you explore the area.

Cave: I thought they used the mushrooms to make the flavored ice...Mushroom flavored ice xD The harvest icon is really helpful within the cave!

Battles:  I love the words that appear instead of a shaking screen or fast flash to black. I love how in my first battle (2 bats) and when they where defeated the sprite didn’t vanish they had a defeated pose. I don’t often see that in games so I really like it. If you dash it may seem like a lot of battles but if you just walk it's manageable, and you don't feel swarmed. I like how they are paced. I love the bridge in the cave, I like how it sounds when it appears. After you rescue Fuyumi her sprite still shows the scribbly bubble. I love how Ren just sneaks up behind her like "aye ck-ck-achu I helped to!" Cafe recipes: It makes a scroll noise but doesn't do anything Collect honey from the BEE? -- This worries me I love the game’s idea I cannot wait to see the full version <3 Have fun developing!

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Thank you! I hope that you enjoy it when you get a new computer! If you encounter any bugs or glitches, let me know and I'll try to fix them!