i found this while looking for idle games and am very confused but it made my night! i love the humor and WAP
Owltears
Creator of
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Thank you! :D I had a lot of fun working on Death's design and am glad you and others like it!: D
I have it a few spaces down if you don't want spoilers the way to work out the answer to the cabin:
The items in the room you can interact with are what you're looking for. Some are related to the riddle. ie: "Scratchings on the wall" is a spot in on one of the back walls you can see the person wrote a number on, "Times by the light" is the 2 windows that say "The outside is full of bright white light.", the six "brothers" are the six stools around the cabin, and so on. I have the puzzle answers here ->https://owltears.itch.io/deathspresso/devlog/398834/puzzle-answers-spoilers
In case you want just the direct answer :)
if you click out of game while the intro is loading and click back it skips the intro and goes to the menu. The menu options moving up and down was hard to deal with when trying to change setting stuff. I was able to wall jump and zip around like sonic!
I like the colors and my favorite sprite was the mouse it's adorable!
What I would love to see would be some sound effects for shooting and hitting enemies!
The only hard part I had was the camera but outside of that I loved the jumping! I feel like it remidns me of Getting Over It, where you can see the area above you slightly and when you fall down it's the previous section! :D Good job!
I love the style I am a HUGE sucker for pixel art games and retro, and you did yours well! I loved the look!
I loved exploring for new weapons!
The bugs I encountered was the background music was a bit to loud (not game breaking) and if you get either the short sword/dagger and the sword they lag IMMENSELY when hitting monsters. I was able to cheese the boss by switching from bow-dagger-sword, and just stood next to him. When the lag stopped I switched to the dagger and it started up again, and repeated till I died cause I didn't have enough score.
I think this would be a REALLY fun mobile game! I love it!!
Thanks for letting me know I'll see if I left a switch on and hope to patch it out! <3 Edit: figured it out! The event was SUPPOSED to be set to the door, but was set to the auto run event for checking if the player completed a task! Will be able to get that fixed and a few other things I found out soon. Thank you again! <3
These are my thoughts on the BETA of this game for the contest
From the start the main menu and it’s background are pleasant to look at. The buttons have information about the game on them. Easy to use AND informative.
Intro:
I
love the comic book style intro, you
don’t often see that in RPG Maker games! What
blew my mind was the fact that it auto zooms in so smoothly and
scrolls over to the next panel.
I was really surprised it was even possible to do in RPG Maker MV due
to how sometimes the picture part of events can hard to do.
I love how you can read each panel at your own time without hindering
the game and
how each character is distinguishable. It tells of a plot kind of
like reincarnation, which to me I always like the idea of in
games.
Music:
Cute
and happy, I like the kind of Irish/folklore feel. It's not to loud
or quiet the
sound effects aren’t ear breaking loud nor so quiet that you’d
have to turn up the sound. It can be changed at
any time in menu or main menu.
Basement
Chest:
Good
position, it's not 100% hidden but not easy to flat out spot, it took
me a moment to find it! It
was fun to do so too!
Cafe: The layout is very nice, it looks like a nice small cafe with a dining area where you can chat with friends over coffee. The lowered area in the cafe is VERY adorable with the stones in patterns.
I like how at anytime you have an objective the
catgirl in the cafe will tell you what it is. It comes in handy if
you say leave to do something and come back several days later to
have her tell you what your latest objective was in case you
forgot.
Outside
Cafe:
I
love how there's icons that appear when you can interact
with objects/things, it helps differentiate
what's a background
piece
and what's intractable!
I like how the rainbow moves when you do, it kinda feels like it's
moving through the tree leafs while
you explore the area.
Cave: I thought they used the mushrooms to make the flavored ice...Mushroom flavored ice xD The harvest icon is really helpful within the cave!
Battles: I love the words that appear instead of a shaking screen or fast flash to black. I love how in my first battle (2 bats) and when they where defeated the sprite didn’t vanish they had a defeated pose. I don’t often see that in games so I really like it. If you dash it may seem like a lot of battles but if you just walk it's manageable, and you don't feel swarmed. I like how they are paced. I love the bridge in the cave, I like how it sounds when it appears. After you rescue Fuyumi her sprite still shows the scribbly bubble. I love how Ren just sneaks up behind her like "aye ck-ck-achu I helped to!" Cafe recipes: It makes a scroll noise but doesn't do anything Collect honey from the BEE? -- This worries me I love the game’s idea I cannot wait to see the full version <3 Have fun developing!




