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Owltears

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A member registered Apr 27, 2018 · View creator page →

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A fun goofy game, what's better than chicken? MOAR CHICKEN

This is a first for me! :D Thank you!!!

It's the best worst game ever!! There where tears shed along with my credit card details!!

I love how the elves kept getting mixed up with the time due to human perception! 

Loveeee how this one progresses! I love the map  designs aand how the NPCs feel like people! The middle map/town design I LOVE the most as it reminds me of just people going about their day!

Murder mystery!!! I love the little orc out swimming! :D The use of the skeleton mob for the dead queen made me laugh! XD The design of the castle/town is LOVELY and I LOVE the secrets!!

While I can't read the language I LOVE the map design of the busted up town! :D

Holy Cow I didn't know we could do multiple endings! I love  how you implemented them!!

I LOVE the maps holy cow!! I love in particular the dirt/castle to sand of the beach!

MY SON!! MY WIFE!!! THE RATS!!! MY TOE!!!!

KNOWN BUG: IF YOU SELECT THE BARD SKILL BEFORE TALKING TO THE BLACKSMITH THE GAME WILL NOT UNLOCK THE SWORD! JUST  SELECT THE OTHER SKILL FIRST THEN  LATER ON THE BARD IF YOU WISH FOR OTHER DIOLOUGE 

I was able to get up to Fire Mage and saw the enemys and BOOKED IT!!! 

I felt like I was playing a strange dream!

 I was wondering i the king wasa bad guy based on how the people act!

I like the story, I was wondering if there was going to be an up rising shortly after!

I liked it! I didn't get to the entrance exit area but I liked the character's getting mad at the loop!

I can 't seem to activate the end game/end spot due to the gate not going away BUT it was a lot of fun! I REALLY like the volcano layout and the monsters not being to much/little! I ended up getting the Fire Mage ability and was running all over trying to find the secret to the ending gate to no avail--BUT it was fun!

I didn't look at the screenshots before doing this and was not expecting the king to call me an idiot xD 10/10

Beat up the devil to get out of jail!

This game is as if you had someone who can't move from the past being forced to as people are also stuck behind them. It's to me bitter sweet but good 

A very fun rougelike game where you have to make drinks for customers who have different requirements to meet their satisfaction meter. While it can be a little tricky at the start with the RNG, once you know how you want to go it's a lot of fun trying to build up your drinks and serve people! The only downside is that the game only has 10 people to serve/is short; but I honestly love trying to make combos in to the thousands. I highly reccomend this game for not only it's graphics but fun RNG/Rougelike style :)  


I hope to see more added/updated in the future!

Very fun once you understand the fruits and bottles! I wish there was more patreons to serve or like a "day/night" system so you could do more things! I have a lot of fun trying to make combos!  I really hope that you continue to work on this game and add more to it or like a mode that's endless, it's a game I could see on steam! :)

While I love the game I was wondering if there could be 2 things in the future!

1. save/pause button (I didnt get very far but did not expect pressing what I assumed was pause to cause it to restart)

2.Toggle on or off view bobbing


Other then that I love the game! it reminds me of a mix of the older games my dad would play and minecraft!

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Signs and bubbles cannot be read if placed on top of water, same with lava BUT you can read them if you have the Fire Mage skill. Same with if you place them on a wall/blocking object like a bush/tree/wall

There's an issue with if you want text to appear before a variable to activate it, such as I want my first interaction to be talking about a tree, and wondering about what fruits it might have, if the variable is activated after that, they'll talk normally  BUT if you have the Bard skill and set something up the text wont activate/skip the talk I have for the first interaction :( which could cause some confusion if you get the skill and talk to an NPC you missed/didn't do and they sud denly are talking about different things/continuing where it was left off without context.

I would love it if there was the ability to kil lan enemy and then have them drop a key/magic gate way leave the area! Such as beating the final boss would give you the key to the end

Bug(?):

If you die in battle  with the Necromancer skill while killing the last enemy it does not give the text for freeing the world of evil upon revival or rentering the map.

If you place a door down, then normal wall, then bush on top it glitches and the door shows up under the bush instead of the green background layer like it seems to normally. (attempted to put the bush on top for a garden texture effect)

Image of the bug/popup


I tried to respond to the OG thread but for some reason it keeps giving me an error of not having anything written in the post! So I put it here instead! sorry if later on it appears/spams! 

I don't know if I haven't found it yet, but maybe an option for a character sprite swap to one of the NPCs? There's a lot of cool sprites that I would love to use based on what I'm making from your large collection! 

I was wondering  since we can have multiple swords that break  could there be like a legendary sword cannot break? Or armor to withstand harder hits from the boss(es)? 

Could we also set up NPC's to show up after a certain variable is triggered? Such as talking to an old man could bring a new npc to town, or spawn a (group of) monster in a previously beaten area?

I know it's made for small games but I'd love different map sizes from a 3x3 to maybe a 4x5 or a 5 x5 at max for larger things but that's just me thinking of Zelda 2 with the tilesets you have set up. :D

Bug(s)/ things that confused me:

-The enemy list says with the sprites in green text:" Dano (#)" ,   I think it was missed being translated from the og language? Damage (or DMG.) would work in English!

-I'm using Firefox so idk if this helps but-- when you change the player's spawn point the first time in the 1,1 square area, when testing your character will stay at the original spot, but upon testing a second time it's where you set it at a different spot.

- Unknown if bug: but you cannot place more then 1 speech bubble/sign i think with the size of the game maybe 2 or 3 would be nice for messages.

-the game keeps trying to open up a pop-up window for an unknown reason. clicking to open it in a new tab opens a blank game/fresh start, if you leave it alone, work on something, or are testing, it just is random.

-swords don't have a note on how much damage they do or how many uses they have. 

I mean it lives up to the name though! xD that's how I viewed it after a while, but I really am glad you changed the boss for the section! I was worried  since the  block power was used I'd be screwed!

I have no idea if I can get the true ending, I've so far only gotten the"Get an Ending" one  but I'm gonna keep trying! >:)

I really like how you did the forest section! It's a nice homage to Insryption and I was really suprised to see it in RPG Maker! I loved the battles! I didn't feel over powered yet also not underpowered! 

I am currently trying the Murder one and I don't know if it's intended to or not but you can (at the time of this posting) spam the "explore outside the pub" for money and get infinite coins from there, I didn't know if it was intentional or not but wanted to mention just in case! I really like the descriptions of this part of the game in particular! It's like reading a murder novelette! 

Totally! :) I hope it helps your game!

Played on Steam and looked about and found the game here as well! I dig the rotoscope art style along with the changes of gameplay! I've been working on a review for Steam as I play and honestly it's a lot of fun! even when I was annoyed at the Torment of a billion robots section it was a lot of fun trying new combos/ideas of how to advance. I left and came back later and took notes, I rarely take notes in games! And when I figured out what worked out for me I felt  awesome, esply on future runs where I had to re-fight, but with the ;) post boss stuff I was SO SO SO happy I didn't have to fight the Zappy McYourbutt boss the same! I barely beat him with 30 HP to spare when I finally figured a way!!!   

There's a LOT I like and very little I dislike. I think when doing the robot part, I highly recommend the "Skip Text" for when you have to repeat battle/travel after a while, but I think you can get lucky and beat it within the first 2-3 lives based on RNGesus. If you keep getting nuked by the boss and RNG doesn't give you the Spell needed to beat it, don't fret too to hard! Just view it as a robot grind, and when you get the power that is based off the robots you've killed AND the power you need you can beat the boss easier/beat it you can do mega damage!!   There's only a few spelling issues, mainly some item capitalizations (but I can't judge I have errors in this here!) and the video gallery cuts off the animations short by a few seconds vs the in game actual cutscene! D: 

I love love love the forest section of traveling, I play a lot of Inscryption and  love how it was done here! It's a lot like it if you like Inscryption you'll love that section (It's my fave of the 4 I've tried so far as of this  post here! ) I'm hoping to do another few plays to try all the different mini -games and to try to beat the bosses/stuff  for the steam achievements!

Fan game of:

twitch.tv/forestofwires

www.youtube.com/@CarlDelinden

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Graphics:

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whtdragon

Bougainvillea

Moge-Moge-Kun

Cvrtis

Avery

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Music:

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EFJ2001 // Erics Creative Studio

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Scripts/Plugins:

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Yanfly

mjshi

moghunter // atelierrgss

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Misc:

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Spencer_359 and his wife - Beta Testers- putting up

with my million beta testing questions

Truemisfit- Ending point calculation/idea prompting

Redofbread- Album art for the art maze thing

Nemi- Album art for the art maze thing

To get the best score collect as many candy, Pumpkin Hearts, and Worms as possible! View the Ending Guides sticky for how to get all the endings, and what to look out for. This guide page here has how to get to some of the trickier candy spots but not all.

Secret: There is a secret on the true ending, it tells you how to get into the dev room.

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Good Endings:

TRICK-OR-TREAT AT CACKLE KEEP END: A Spoopy Night!

Beat the game but your final item count is UNDER 20 total combined. If you have 19 or less you get this ending.


TRICK-OR-TREAT AT CACKLE KEEP END: A Winner is You!

This ending has an ending image. Beat the game but have a final item count of OVER 20 total combined. If you have 20 or more you get this ending. This is the special ending/true ending.


Bad Endings:

TRICK-OR-TREAT AT CACKLE KEEP END: Loss of Hearts

Loose all your Pumpkin Hearts, via damage, theft, or breaking.


TRICK-OR-TREAT AT CACKLE KEEP END: Out of Time

Run out of time.


TRICK-OR-TREAT AT CACKLE KEEP END: Stolen Heart

This ending has an ending image. Give Ned your Pumpkin Hearts, or fail the quick time event