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Owltears

133
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A member registered Apr 27, 2018 · View creator page →

Creator of

Recent community posts

https://owltears.itch.io/zomday/devlog/1579973/-spoilers-for-endings- Just made a little guide for them here :>

Nice one! This reminds me a lot of the old dungeon crawlers my Dad would play! I love the black and white/minimal color art style too!

1. I didn't know we could do that! (I don't mess with code stuff often due having no knowledge outside of RPG Maker code) Do you find this engine hard to remove the "edit mode" type thing? I'm glad it didn't  (I dont know the technical term) I assume it's called "unfrail" and become spaghetti!


2. I don't know if it's just cause my computer is older or not :( It's about 6/8 years old I can't recall off hand. I thought the screen/room moving stuff was supposed to be for like that "old school GBA movement" type thing! 

3.Ohh you tease! I'll try again! I think my favorite "soft lock/ending" is the one where the lady is like "screw you!" xD


I hope you have a good day/night! ^.^/

Thank you! I don't have much experience in the 8x8 pixel art style, so I kinda  threw whatever I could together to stick lol. I still am amazed at your game's art!!! Def an inspiration for  8x8 art!


I wanted to originally make a stealth zombie game, but I need to learn the game engine's new changes a bit more to do so!

Thank you! The cat is based off my real cat Munchie! :D

I caught 2 mini-mes and opened the doors of my mind...(very good!)

I like how this feels like a maze! I was thinking I was messing up at first, but I LOVE the idea behind this! 

While fun I couldn't seem to find a way to get the gates to activate to get access to the keys and other endings besides the one shortly after the old mage catches some trees on fire :( I  also can't seem to find the game in the editor to click to see what path I'm missing, but I do like the goofy/less serious story!

The old mage is Master Roshi I just know it...

Very nice! I love the tileset! I like how the NPCs act like people, ones afraid for his j ob ,one is obsessed, one worried about the experiment, and so on!

Love the tileset man! The little mice are adorable!

While I love this game the AI image for your thumbnail shows enemies not in your game :((( If you made monsters more like the horned men/monsters and added slimes it would then match! (Maybe change the rats to slimes!) I LOVE the level design! 

FAAAATHHHAAAAAA!!! I love the multiple endings and how they fit in the story! :D I love the level design too! Just a few spelling mistakes but outside of that a great job! 

🦀🦀🦀CRABS ROOL SEAGULLS DROOL🦀🦀🦀

I love the story and the rhymes in it! Very good!

Screw that mage!

I love the graphics!  Very adorable! I can imagine this as an old GBA Game where you have to save your girlfriend from the seagull!


Only issue I had was the doors being wood! But that's good I thought it was a background piece and kept running into them xD I LOVE the idea of the "final boss"!

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BUG(S):

=Statistic menu=

- Shows I have only 1 branching dialogue active when I have at least 5 set up (Man without arm,zombie woman, orange suit, orange suit 2, and the at least 3 of the endings). I checked to see if it’s “one per map” but it didn’t change.

-Walls :are not showing in the menu as “changed by player” I have in game used the walls I’ve changed and it says I have made /used 0 of them.

-Items: Game says there’s none in use, however I have a key in place and it’s not showing as such. It and other things I would have considered an “item” (keys, potions, what it describes) show up in the OBJECTS tab of the statistics.

-Dialogue: counting only counts if the creator MOVES the npc after initial creation. (King for example makes it go up by 4 due to the name, but until I move it him the text I made won't update in the thing)


When changing tiles with an item/npc already there it takes you  draw/holding a pixel before the area you want to change (See video) →Video2 Unknown if this is a glitch or just how things will be from on. 

==Main Menu==

When pressing to play with the on screen arrow buttons they do not work with the mouse (see video) → Video1

(if the video stuff is messed up click my profile on the vimeo and there's the 2 vids there)



==SUGGESTIONS==

-Let us delete skills or XP popups? Or set a limit of how many we may use. IE: I would have made a stealth zombie game but I didn't want the player to get more XP and get skills that aren't in the game/usable. OR let an NPC let us learn a skill? 

-I Love the new LOGIC tab! I ended up using a few! However I noticed that I thought I could make a "you can't go back" type puzzle, and I can't seem to work that out with the logic. What I was thinking of was that the player goes to the next map area, and it auto locks them in the new map until they can activate a variable or f lip a switch, open a door etc. A tutorial I think would be wonderful for this new expansion!

-or swords "breaks after a few hits" as a flavor text for a player is fine, but for making a game I often forget how many hits a sword can take or do before breaking. Is there perchance a way to have it so that we know an estimated number? ie: 2-5 hits.

Rename Enemy Mobs!

The engine's NPC names are fine, you can customize their text box to say who they are e x: king, knight, child "Child: Says words here" But when it comes to enemies I found while making a non-fantasy game that they keep their name of the base entity you picked. I was testing an area and noticed that the Dark Knight I re-sprited shows up as "Killed by Black Knight" (see screenshot) and noticed I couldn't change the name :O

-Give npc item/let us set an npc to accept an item and it takes it/turns a switch on

-NPCs will have an orange ! next to them. Sometimes it activates sometimes it doesnt. I was wondering i we could set it manually in the character's   speech stuff? 

-Maybe with the new choices options we could have one be insta-death/game over instead of having the player wonder around to the exit? 


WARNING ABOUT MUSIC/AUDIO:


For safety I would recommend doing a premade set of royalty free music on youtube or a select approved channels. Streaming copyrighted music a person may put in their game can cause the person doing the stream to not get revenue if they're able to get it, or block off sound chunks which could lose vial thinking process info the person may be saying/mute the video/ vod. There is also the risk of someone putting a low song that turns into an "ear buster" song or one that screams/says  slurs which could harm the live streamer.


That's my 5 cents! Sorry for the wall of text!

Thank you for your comment! :D I'm glad you liked it enough to want to do a Let's Play! I would be honored if you were to! :D :D   Thank you again!

I made sure to save a lot!


I don't want to spoil it but in the true meaning of a crap game the YT hint was removed oh no! D:  it's forever a mystery now!

I have the latest version of RPG Maker MV on STEAM installed , I don't know how to search for the NWJS stuff in it. I'm sorry :(

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heya! I wanted to give this a shot cause it seemed fun but I don't understand what I am doing wrong. I have ONLY the base engine and the Safelocksystem installed and in the right order but is giving me this error message:


I have tried it with  both versions of the "Base" that are up. I am also using the MV version.

I love this!

I love your art style! I hope you continue to make stuff! <3

Thankyou for the break down! :D 

that's the table for the king/kitchen! :) Though I do like the idea of being able to eat the cake! That NPC in the corner you can't reach is just there for show/ the party! :D Thank you though!

You can! But then you're late for work  and the king's party is ruined! xD

I feel the "nice ...but no" so much :(((((( It's been a pain in the butt the last 5ish  months looking for a new job after having to leave my old one. And much like the game's player I learned where I moved too has nice things around me! Library too!  Just need to get hired and things will be  better than ever before !   

I really like the  tileset usage! I love how it turned out! :D I def want to make something like the map of this one!

I feel that maaaan :( It's been a pain in the butt trying  to get a new job the last few months :(((

I was so hoping that there would be more to do in this! :( But I do like the gag  "works sux"

The puns, actual facts, and references are amazing! I had a bee-last playing this! The queen bee spite being made of a mix of an NPC and tileset is a really creative idea! I REALLY like it!!! This one has to be my favorite game for this game jam! The little bee sprites are so damn cute!!!!!


It also reminded me of this song I like called "It's Hip to F*ck Bees"(explicit lyrics lol)  I love the reference to the Bee movie! I was SO hoping the game would have one! I'm glad you added it AND also kept it from being super long/to many chat boxes to go through the Bee movie intro!

This game is a bee-last! Genuinely amazed at the detail of the sprites/tileset! I love it!!! The giant  bee suprised me at first and I ran right into the game ending before seeing what it said! 

I like the hidden sword area!

my waaaiiiffe my kiiiiid

I like the game's world map! 

I don't know if I'm missing an NPC but I can't seem to activate the cave door to fight the boss after opening the main door with the key :(

I love the labcoat/coworker deign you used!

he took my stapler

While I like the idea it's a little hard to see some of the enemys BUT I do like it! The pear theme reminded a lot of the old Pear Phone jokes on Nickelodeon 

I like pearz