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Chronofort's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #150 | 2.981 | 4.000 |
Theme | #176 | 2.981 | 4.000 |
Originality | #189 | 3.130 | 4.200 |
Art | #236 | 2.534 | 3.400 |
Overall | #244 | 2.658 | 3.567 |
Black and White | #290 | 2.981 | 4.000 |
Music | #295 | 1.342 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I've forgotten how much I love tower defense games, and this one was well balanced and really compelling! I think it was difficult for me to see how much the upgrades made a difference during gameplay, but I think that sort of semi-hidden power boost is good for incremental growth games like this. I'd definitely be excited to see a full release of this one with expanded mechanics or multiple levels, and some exciting music would give it that extra punch. Overall this has been one of my favorites of this jam for sure
Thanks for the feedback! Yea, I've begun to notice that progression that "feels good" is 90% of the time gonna be a qualitative one vs. a quantitative one regardless of how effective such upgrades are overall; e.g. "Your attacks freeze/knockback/stun enemies" vs "Your attacks do +20% damage". So I might focus more on the qualitative side when I continue developing! I'm glad you liked the game, thanks for checking it out!
Really cool game! I think it´s only one in the jam I played for more than a few minutes. It´s addicting, I don´t wanna leave during a loop but when the loop ends and I get a new augment I wanna leave even less! The whole idea is pretty cool. One suggestion is that the tower menu could be something you can open or close, to get a better view of the battlefield. A boss at the end of specific waves, like wave 5 or 10 could also be cool, but I see how you wouldn´t have time in the jam time period.
thanks for the feedback! I was planning on implementing a whole time-freeze system to place towers where the menu would pop up at the same time, but I didn't have the time to implement it lol. A boss every few phases would definitely make things interesting! It's true I was tight on time for the jam, but it might have made things more fun if I had a few "event"-like cluster spawns instead of a flat rate-over-time spawn the whole way through, even without making an entire boss enemy. I appreciate the comment, grats on your submission :)