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Days Of Colourless War's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Black and White | #18 | 4.889 | 4.889 |
Originality | #85 | 3.778 | 3.778 |
Gameplay | #92 | 3.333 | 3.333 |
Overall | #116 | 3.519 | 3.519 |
Theme | #146 | 3.111 | 3.111 |
Music | #152 | 2.889 | 2.889 |
Art | #165 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was a fun concept with good music (although a few sound effects were too loud imo). I think a lot of good mechanics were available for use, but it was sometimes unclear how some mechanics like boxes were supposed to be utilized strategically, and some things were unbalanced in the player's favor (stamina seemed infinite, usually enough bombs to take out all enemies pretty easily). My personal opinion would be taking out one or two of the side mechanics and focusing on refining a few of the mechanics you want to be the "core" that enhance the gameplay loop the most. I think you've got the start of something really fun here, thanks for the experience!
It’s so simple, but I really enjoyed playing - nice submission! I like the mechanics but sometimes it would be nice, to have a bit “more control” of kiting enemys. Can’t wait to see what else is coming. Nice work!
this was a great little game!
I like it. There's a nice balance between battle and downtime that lets the player set the pace. I think if the randomly dropped items were in the shop too it would emphasize that part well. Good work.
Hi,
I tried your game, and found it was pretty bland, so I advice you'd give it more action: this could be by having more control over the combat, like spamming some button or your right mouse-key, as I don't really get how I'm killing enemies (just by hitting them I suppose?) The art style is also pretty simplistic, but you stick to the black and white theme very well, so that's good :)
-Remi