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A jam submission

Void BallView game page

A short game where you find openings throughout The Void, until you escape.
Submitted by Interactive Escape — 1 hour, 47 minutes before the deadline
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Void Ball's itch.io page

Results

CriteriaRankScore*Raw Score
Music#1732.6833.600
Art#2082.8323.800
Overall#2742.3853.200
Black and White#2763.1304.200
Gameplay#2901.7892.400
Originality#2942.0872.800
Theme#3041.7892.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I love the visuals for this, they had me smiling even from loading up the menus.

I did find the enemys hard to see though so maybe there could be some kind of warning that the bad guys were incoming.

The exploration was fun and cool though. I would love to see some stuff to launch the ball in different directions or even vertically like glowy pinball :D.

Nice work with this one.

Submitted (1 edit) (+1)

Visually impressive, but I think there's a balance between minimalistic design and player feedback that could be improved. The obstacles/enemies can be hard to see (partly because of how the level is lit) and using the void barrier doesn't seem to make it any easier. Other than that, I had a great time wandering through the level, taking in the sights.

Developer

Thank you for the feedback!

Submitted(+1)

the game has great visuals! The enemies confused me at first, not easy to see them come. The game has potential as a momentum platformer and adventure game without enemies

Developer(+1)

Thank you for the feedback!

Submitted(+1)

Like the idea but I feel like the execution was off. Quick disclaimer before my feedback: I didn't finish the first level. My initial thoughts: love the music, don't love the menu screen (bloom was overdone on text and it kind of hurt my eyes a bit). 

Some direction/advice would be nice after entering the first void bubble. I got lost and couldn't figure out where to go next which eventually led to me not continuing. Also, the dealing with the flying enemies is something that could've addressed with text in the tutorial menu. I figured out how to handle them quickly but not everyone is willing to experiment and try stuff out.

Developer (1 edit) (+1)

Thank you for the advice!

I will definitely work those aspects!