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Loop Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #276 | 2.117 | 3.667 |
Art | #288 | 1.925 | 3.333 |
Black and White | #293 | 2.887 | 5.000 |
Gameplay | #297 | 1.732 | 3.000 |
Originality | #304 | 1.925 | 3.333 |
Overall | #308 | 1.925 | 3.333 |
Music | #324 | 0.962 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun! I like the aspect of upgrading your base and being able to save items between deaths. Those wildcats were incredibly hard to kill though and I'm not sure what choosing between the forest and the mountain did. Didn't make it to god in the screenshots either.
Good job! Especially for a first game jam submission. Very solid.
I didn't make it to the boss in your screenshots, but it's due to my poor survival skills I'm sure! The hitbox of the blade against the enemies was a bit inconsistent, and I wish there was just one more enemy type. I think even if they dropped the same types of items, it would spice things up quite a bit. I was missing some little grass sprites too, to really sell the fact that I'm out in the wilderness. The base building and upgrading stats is really cool, well done! That adds a lot of different strategies to consider and certainly replay value. This could turn into something great if you have the time to put into it! Good job!
What I liked:
Suggestions:
I saw that you mentioned that this is your first game jam and want to congratulate you on submitting! Please don't confuse my criticisms as a put down. I like to provide real feedback to the developer as player. This helps us all get better!
Thank you for your feedback! It means a lot. I'm super happy you liked the art style. I didn't wanted to make a pixel art game, but wasn't sure my drawing skills with be enough to make a game.
I absolutely agree on both your sugestions. I have a lot to learn, but knowing someone actually played my game is a big motivation boost to improve and continue working on games :D
No problem. That's one of the cool things about jams. We get to test ourselves, find out where we need to improve personally, and then get feedback from others that we may not have considered and that's knowledge for the future. Feedback has greatly improved how I think about the player's experience.
Enjoyed. Nice style. Congrats :)
Thank you! :)