Cool ideas but the couldn't die and the energy bar kept bugging. With some tweaks and some banger music I could see myself playing this!
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Seek And Destroy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #261 | 3.357 | 3.357 |
Originality | #336 | 3.286 | 3.286 |
Fun | #505 | 2.357 | 2.357 |
Presentation | #536 | 2.357 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
You need to collect ores, that are processed into power.
You recharge your player at the charging station.
Shooting consumes power as well as idling.
You get more powerful by the time passes, but so do the enemies
Comments
Cool game! I think the enemy spawning needs a little tweaking, it took me a really long time to find any enemies and when I did they were all bunched up together. Apart from that, pretty solid defense type game. Good job!
Pretty cool little game idea. The energy bar recharge seemed a bit buggy, and it took me a long time to find the enemies, which made it lag and freeze. Liked the graphics overall.
Nice take on the theme and i like the idea of having to find your enemies before you can acutally fight them. Also the strategic aspect of having to recharge adds a nice break to the search & destroy routine. Some feedback to confirm if i'm acutally damaging the enemies would have been nice :)
This was an interesting idea. I got into a rhythm after a little while and was fun. I found the mothership/enemies, however I couldn't actually tell if I was hurting them when shooting them and I couldn't
get the one of the towers to be affected at all, but I think there is something here worth expanding on!
The art is very clean, but would benefit from more variety and Y-Sorting on the assets.
The sound effects work well for the environment, but some music or additional atmosphere would be nice.
Something seems to be up with the power bar - once I hit zero it flickers between zero and true status after recharge.
I couldn't find any enemies...
This has potential! Keep with it!
I like the concept of having to go out and find the enemies, whilst also needing to stay close enough to base to recharge. nice work
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