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A jam submission

ElectromancerView game page

Line up and BLAST an onslaught of robots and goops to save your weird purple buddy!
Submitted by EclipsedEntity, boshiX, Joytis, Utopes, SavestateCorrupted — 4 hours, 48 minutes before the deadline
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Electromancer's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#883.7403.740
Theme#1013.9603.960
Presentation#1493.9203.920
Originality#2593.5203.520

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
You have to collect Power Pips in order to charge your giant laser blast. The boss is syphoning power from something. You and the enemies are Electronic.

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Comments

Viewing comments 46 to 41 of 46 · Next page · Last page
Submitted(+1)

I love the big laser and how powerful it feels. The music was nice, but man the hitboxes on some of the enemies legit got me too many times. Also love the art, I do love me some little mage lads.

Developer

Thank you so much!! I went back and forth between having hotboxes so tiny they were effectively beans and hit boxes that let enemies stay spaced out a bit. Honestly I think having two colliders on different layers would have been the call. 

Submitted(+1)

Great idea, and solid execution for a very fun product! Manages to tow the line between punishing (with the one shots) and rewarding (with YOUR one shots), and with great art and music to boot. Good work!

Developer

THE BEEG LASER GIVES. AND THE BEEG LASER TAKETH AWAY

Submitted (1 edit) (+1)

I like the irony of having such a powerful instakill attack but in order to use it effectively first you have to slowly line up all the targets being extremely careful not to brush by any of them and collect enough mana to use the attack once. This is tough and slow and satisfying to get right, though I couldn't even collect enough scrap to get the first door open lol. The beam is super satisfying though, would love an easy mode with rapid fire. The music and sound effects were phenomenal and I liked the art style. Great job guys

Developer(+1)

Thank you sir much!! And man, you know, I really should have put an easy mode in!! I had a debug mode where I could do exactly that 😭😭😭

Submitted(+1)

Really tough game but it is super fun to train the enemies up and get a ton of cogs.  If the melee had a bit more knockback I would be better at the game (maybe not necessarily the game be better).

Developer

Something about the melee feels dinky! I can't quite place my finger on it though.. maybe I increase the hit stun and reduce the velocity a bit? Or remove the hot box so enemies slide past each other when hit?? 

Submitted(+2)

that cannon is BEEFY. my foes tremble in my wake

Developer

But not for long.. because soon they will be SCRAP! MWAHAHAHAH

Submitted(+1)

Oooooh this game has got hooks. I love the loop of avoiding masses of enemies and then obliterating dozens in one move, very satisfying

Developer

Thank you so much!! I've been chewing on the idea of expanding it into something larger, but I have no idea how to turn something like this into a full thing 

Viewing comments 46 to 41 of 46 · Next page · Last page