I agree with DeathJehuty - more sound design would really pull the experience together.
Great work!
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REALM SHIFTER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #240 | 3.051 | 3.667 |
Fun | #349 | 2.219 | 2.667 |
Presentation (graphics, audio) | #349 | 2.496 | 3.000 |
Originality | #384 | 2.404 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
The player can switch modes to defeat enemies that reside in two different realms.
Comments
I like that there're enemies on both version. Need to switch to kill them all.
i agree the movement felt very floaty. and when i dash it felt more like teleporting. still a good job regardless, loved the combat
The mode switching on the fly was cool, gunplay felt really good. Movement was a tad sluggish but mostly great, when you start to move it accelerates a bit slow but otherwise it was smooth sailing.
Dash i used only when the game made me to because the FOV-changing rapidly felt really jarring. Dash and mode change could easily have been utilized more in the level design.
If you, instead of so many levels, made just a couple really good levels that make the player think cleverly about the abilities it could have been a banger! It was good nevertheless, great job!
I reaaally like the idea of the mode switch being between day and night, which changes certain details of the map.
The controls unfortunately sucked the fun out of the game for me, there is a large amount of smoothing on the mouse and character movement in general, which made me feel like I was underwater at all points of the game.
With a few things tweaked, and some additional feedback given to the day/night switch like sounds and a smoother transition, it would be a really great experience.
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