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Eyes Above's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #314 | 2.746 | 3.500 |
| Theme | #339 | 2.550 | 3.250 |
| Fun | #342 | 2.255 | 2.875 |
| Presentation (graphics, audio) | #408 | 2.059 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
This game represents big mode by requiring the player to choose what active mode the Spy they are guiding is in. Whether they are moving, waiting, taking cover, or attacking. They do this by selecting these mode from buttons at the bottom of the screen and monitoring the Spy through survailance cameras
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Comments
Gave me a weird uneasy feeling, like a spy horror game. Awesome stuff
While the idea was fun I found myself being quite confused and frustrated at the control scheme. The camera maybe needs a wider FOV or some slight control on where its being pointed as sometimes I felt that I was unaware of my surroundings especially with how unwieldy it can be at times to move the spy.
Interesting take on stealth games! Definitely needs a lot more refining but good job!
Very original concept! Most stealth games you just control the "spy", but this is like you are the person in the van outside who has hacked into the cameras and you are telling the spy what to do.
Heaps of potential here, killing guards when you know when to attack is very satisfying
Fun and original game concept. I was getting a bit disoriented though--I think it would help if the transitions between cameras was instant, and if the mini-map was oriented based on the camera your currently on.
I speedran and got a d :(
Certainly a unique game, but it needs to be well polished! but it has a chance of being a great game!
Thank you. I appreciate it. And yeah was hard getting all the polish done for it, between working on this and working but that's the dice roll of game jams baybey
we gaming
Heck yeah we be