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A jam submission

Industrial SenseView game page

Industrial Sense is a survival horror where you control your own soul to solve the mystery of your death.
Submitted by AXRIVYX Classic — 5 hours, 23 minutes before the deadline

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Industrial Sense's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (graphics, audio)#2652.9583.556
Theme#3332.5893.111
Fun#3642.1262.556
Originality#3662.4963.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
In this game you switch between two game modes, alive, and phantom mode, and you need both modes to progress in the game.

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Comments

Submitted

While the setting felt all over the place at times, I think the game tries to present some really cool elements - I haven't played Resident Evil which it seems to be inspired by, so instead it made me think of Danganronpa: Ultra Despair Girls (don't ask lol)

Unfortunately, there were some issues that prevented me from completing the game:

- Player movement. The character moves really slowly, and when you hold shift it takes a long time before the character starts running, even then it's not exactly fast. I didn't even realize there was a sprint button at first because holding it doesn't seem to do anything at first.

- Stiff, unresponsive controls. I've mentioned the sprint button before, and when trying to switch to handgun I had to press several times because the first time nothing happened. There also seems to be a weird delay before rolling or crouching.

- Enemy growl sound effects. They were really loud and aggressive, going against the game's eerie, creepy setting. They also didn't seem to come from the direction of the enemy, which was disorienting while playing with headphones on.

- Dying forces you to the start of the level as well as rewatch the awakening scene, which doesn't seem to be skippable.

I wasn't quite invested into the story just yet, but the bgm and visual effects did make me feel immersed during some moments. It's mostly the uncomfortable control scheme and general lack of polish that made me bounce - it's understandable for a jam project (especially working for 1 week instead of the intended 2.5), but perhaps the scope was too broad for such a small timeframe. Oh well, hope the feedback will be useful, congrats on finishing the jam!

P.S. It felt a bit weird to hear the character use polite/keigo speech while talking to herself, but I don't know Japanese nearly well enough to dispute that

Submitted(+1)

Very good first cutscene. Feels like I am in the game. 

Submitted(+1)

Fun game we enjoyed the anime take on Resident Evil. The cinematic presentation of the game was great. Good visuals & sound.

Developer

Thanks man! You are awesome!

Submitted

Very good game! I loved the horror vibe, i really enjoyed the short adventure

Submitted

Very good game! I loved the horror vibe, i really enjoyed the short adventure

my favorite so far