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A jam submission

Slime gameView game page

Play as a slime and collect as many candies as you can before you die
Submitted by wiKapo — 4 minutes, 40 seconds before the deadline
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Slime game's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#731.2862.571
Overall#761.0002.000
Presentation#771.0002.000
Theme Interpretation#780.7141.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This was fun! Kinda reminds me of playing classic Pac-man, and it was satisfying whenever I could sneak between a couple enemies by a hair’s width.

I managed to get a score of 67 (from reading console output), but it would have been nice to have some kind of UI indicator for high score purposes. Having some visual indication of the side effects would be nice too.

For the other commenters: I’m guessing this has to do with running on a case-sensitive file system, I can see an asset called assets/sprites/Enemy.png and on my MacBook I was able to see enemies just fine. Maybe they could try renaming that file to lowercase (or the asset_server.load() call to uppercase) and see if it works?

Developer

Yeah. I’ve noticed that enemy’s sprite file was capitalized and I thought that I have corrected it… Unfortunately I must have not pushed this change to my github repository.

And about the score not being shown in the game. I wanted to do that… And finally I didn’t do it.

Submitted(+1)

I am dead. But yeah, you forgor the enemy sprite. Hard to dodge john cena...

Developer

It is caused by the file name. For some reason I’ve named it “Enemy.png” instead of “enemy.png”.

Submitted

The enemies are invisible :(

WARN bevy_asset::asset_server: encountered an error while reading an asset: path not found: /home/***/Downloads/bgj3-slime-game-Game/assets/sprites/enemy.png