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Gingeh

7
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A member registered Jun 15, 2019 · View creator page →

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(2 edits)

Are the graphics original?

These sprites were created by my friend near the end of the jam :)

The hitboxes seem a bit unforgiving. Depending on the rotation of the player or the enemy, they may collide despite not visibly touching.

That’s surprising given all collision detection is based solely entity positions and radii.

On one run I killed probably 20 entities before realizing my score was still 1. So maybe some sort of system ordering bug there?

Ouch, that’s a really nasty bug :(

I don’t recall encountering it during testing, maybe the relevant systems are ordered like projectile::check_collisions -> enemy::handle_health -> spark::handle_punch -> score::update_score so that enemies killed with projectiles (but not punches) may be despawned before the scoreboard can be updated?

The score increases whenever you do any damage, so using projectiles does count towards your score.

The best way to get multiple sparks is by using the triple-shot that you get from killing the ranged enemies, the three projectiles can kill an enemy each and give you three sparks.

oh my god the pronoun doors gave me chills,, thank you so much for making this!

The obstacles are spawned on a timer so it should always be possible to block them. Keep trying, you can do it!

I timed it so that the laser takes the same time as the other obstacles :)

The obstacles are spawned on a timer so it should always be possible ¯_(ツ)_/¯

The enemies are invisible :(

WARN bevy_asset::asset_server: encountered an error while reading an asset: path not found: /home/***/Downloads/bgj3-slime-game-Game/assets/sprites/enemy.png