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(+1)

This was fun! Kinda reminds me of playing classic Pac-man, and it was satisfying whenever I could sneak between a couple enemies by a hair’s width.

I managed to get a score of 67 (from reading console output), but it would have been nice to have some kind of UI indicator for high score purposes. Having some visual indication of the side effects would be nice too.

For the other commenters: I’m guessing this has to do with running on a case-sensitive file system, I can see an asset called assets/sprites/Enemy.png and on my MacBook I was able to see enemies just fine. Maybe they could try renaming that file to lowercase (or the asset_server.load() call to uppercase) and see if it works?

Yeah. I’ve noticed that enemy’s sprite file was capitalized and I thought that I have corrected it… Unfortunately I must have not pushed this change to my github repository.

And about the score not being shown in the game. I wanted to do that… And finally I didn’t do it.