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A jam submission

CLRSView game page

CLRS is a real time strategy game where the goal is to cover the map in your color
Submitted by NoahShomette, GizzardWizzard — 1 day, 11 hours before the deadline
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CLRS's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#343.0743.391
Fun#402.6402.913
Overall#442.6012.870
Theme Interpretation#552.0882.304

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I think there must be an issue with high DPI screens -- I am having to click a half a screen length up and right of where I actually want to place a building or cast an ability. So that's making it pretty impossible to play :/ 

Submitted(+1)

I think it must be a bug in bevy_ascii_terminal. I was able to play/win tracking down the github repo and multiplying by my particular scale factor in convert_world_to_game_tile_pos.

But I'm not sure if I'm comfortable rating given that a link to the repo doesn't seem to have been a part of the submission.

Anyhow, I thought this was a cool little game but found the controls quite unintuitive. I kept mashing "L" when I wanted to build lines, etc. Although I'm struggling to think of a scheme that is obviously better, WASD for item/ability selection seemed to melt my brain a bit.

Great job with the game page.

Developer

Wow thanks for going through all that effort to try the game! Hopefully you did enjoy what you played. I kinda went for the easiest option for the controls which I think ended up being pretty serviceable but definitely could see a couple of improvements to it. Thanks again!

Submitted(+1)

This is definitely a bug in bevy_ascii_terminal. I opened a github issue here: https://github.com/sarkahn/bevy_ascii_terminal/issues/13

(+1)

Great game! Managed to beat 3 opponents mostly by clicking and building faster than them right at the start. It felt like the Expand ability combined with nearby Scatter/Line structures was the only way to destroy enemy buildings (aside from massive Line / Scatter spam). It also feels like the enemy AI grossly overestimates the effectiveness of the Nuke ability (e.g. you build a Scatter on their border and they nuke it, which obviously does nothing except waste 50 of their ability points, so you just Expand Expand Expand…) and it feels like they can’t actually use the other abilities?

While the WASD controls work fine, the arrow keys seem to be broken as they do a new press every single frame (on the web version at least, haven’t tested native)

Developer

Thanks for playing! The enemy can use the other abilities but the definitely prefer nukes for an unknown reason, it was supposed to be randomly picked. The ai overall is pretty dumb tbh. 


That's a good strategy, the balance was really hard to do but I'm glad you were able to at least find a use for several different things. I wanted to slow it down and make everything more individually impactful but it was hard to do that and still keep the game moving and fun.


Ah yep thanks for the arrow key thing. Those weren't supposed to do anything lol

Submitted(+1)

It was such a nice simple-looking strategy game. I like how you approached the theme, and I certainly enjoyed the gameplay. Although I figured the game out eventually, it was pretty intricate for me at first. I would love to see this game in a more "graphically directing" way in the future.

Great game, loved it!

Developer(+1)

Absolutely, it was in our plan initially to have a more graphically interesting game, possibly leaning into the unchosen themes of fungi as an aesthetic but we were very short on time so had to go as simple as possible. Glad you enjoyed it! Thank you!

Submitted(+1)

Really fun strategy game! The art is so polished, love the aesthetic :D And the mechanics of the game allow for such an interesting gameplay! So awesome

Developer

Thank you very much!

Submitted(+1)

Fun game! Managed to get a good strategy going with liners to expand, scatterers to reinforce the borders, and then pulsers to fill in the space, and managed to win a 1 on 1 on the 30 size. Tried a 3 enemies game on the 100 size just to see but it was too much for me. Not really sure what the side effect was though?

Developer(+1)

Thanks for trying it! It definitely gets pretty hard on higher enemy count but balance was terrible to figure out so I'm glad you were able to beat it in a 1v1. Definitely had some trouble with the side effects theme and ran out of time, but our main focus in implementing the theme was in the Abilities, trying to give them side effects (Which I'll definitely admit didnt turn out well aside from the Nuke), and then in the points. Storing up points actually decreases how quickly you get them but I dont think that was advertised very well