Who else is using ANSI CL? If you will forgive my laziness to sift through everyone, could people chime in about their CL game and where they’re devloging?
I guess I am using my NicCLIM starting with my somewhat late initial devlog: Mastodon toot: https://gamerplus.org/@screwlisp/115476828348071343
Devlog 0: https://screwlisp.small-web.org/lispgames/actual-game-gamejam/

My NicCLIM is really just the clim 2 spec’s formatting-table macro and McCLIM as such. I am trying out writing reuseable #codeTooting toots as a style, so the four zones/maps of my game initially were the REPL commands:
;; Make map:
'grass-clearing.map
'(12 8)
'(grass)
;; (to "§")
;;peek:
'grass-clearing.map
;; (to «†»)
'solid-rock.map
'(12 8)
'(solid rock)
;; (to "§")
'solid-rock.map
;; (to "†")
'rock-cavern.map
'(12 8)
'(rock cavern)
;; (to "§")
'(solid-rock.map rock-cavern.map mountain-cave.map)
'(1 3 2 4) ; argh y1 y2 x1 x2
;; (to "‡")
'mountain-cave.map
;; (to "†")
Anchored to the toots in that thread:
# «§» (to ".§")
https://gamerplus.org/@screwlisp/115476875141207449
# «†» (to ".†")
https://gamerplus.org/@screwlisp/115476882368216801
# «‡» (to ".‡")
https://gamerplus.org/@screwlisp/115476901608166443
So you would enter three values one by one into the repl, and then the toot jump consumes those values. DM joked that I had independently rediscovered forth, which is a lisp tradition I think. The anchors are Edrx’s eev emacs style. https://anggtwu.net/#eev
Continuing the spirit of my above extraction-of-the-code from my 1th 








