Continuing the spirit of my above extraction-of-the-code from my 1th https://screwlisp.small-web.org/lispgames/the-other-threeish-checkmarks/ jam devlog, here is what happened, I guess. Use your imagination and/or emacs for the eev-mode tooling.
All new repl lines:
;; «🎭» (to “.🎭”)
(setf (get ** :bitmap) *)
'SOLID
'IMGS/SOLID.PNG
;; (to "🎭")
'ROCK
'IMGS/ROCK.PNG
#.+++
'TREE
'IMGS/TREE.PNG
#.+++
'GRASS
'IMGS/GRASS.PNG
#.+++
'LAMBDA
'IMGS/LAMBDA.PNG
#.+++
IMGS/*.PNG were:





;; «🚪» (to “.🚪”)
`(lambda
(&rest r)
(execute-frame-command
*application-frame*
'(com-change-map ,*)))
'grass-clearing.map
;; (to "🚪")
#|Output:
(LAMBDA (&REST R)
(EXECUTE-FRAME-COMMAND
*APPLICATION-FRAME*
'(COM-CHANGE-MAP GRASS-CLEARING.MAP)))
|#
(execute-frame-command
*nic*
`(com-set-cur1 ,*))
(execute-frame-command
*nic*
`(com-cur1-rotatef))
(This lambda was useable inside-the-map to go-through-the-door to another map in a messy looking way; but later it will just be the one game movement action)

