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A jam submission

UnderscopeView game page

Escape a seemingly endless cluster of mazes: Underscope
Submitted by Morfy (@morphey13) — 20 hours, 19 minutes before the deadline
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Underscope's itch.io page

Which parts of the entry did you NOT make?
Music (by Joshua McLean)

Which parts of the entry did you make BEFORE the jam?
None

How many people were on your team?
1 (Morfy)

What engine / tools did you use for the entry?
Godot, Audacity, MSPaint

How did your jam go? Did you enjoy the topic and limitation(s)?
It was fun. I had to scrap my first idea and do something more simple. I ended up doing something too simple.

How do you feel about the jam being unranked?
Not cool. I like competition, I know you should make games to learn and stuff but a little ranking is fun. So pls do ranked again.

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Comments

Submitted

Its a simple game for sure but with a bit of a narrative and maybe more complex puzzles the art and feel could really shine good job!

Developer

Thanks a lot for the feedback, my goal with this game was to stay as simple as possible but still be entertaining in some way. So dont really wanna add more.

Submitted

I don't understand why but i like this game. I like to discover new room, to open door, they have an increadable gameplay but i like it. Good Work. (I love the music)

Developer

Thanks for the feedback, Im really glad you enjoyed the game. That was all I wanted to deliver. The music is by the guy who hosted the jam, MrJoshuaMcLean. You can check out his royality-free music if you want: http://mrjoshuamclean.com/royalty-free-music/ I think the song I used was called 'River'.

And you should also check out his Twitch, he streams a lot game dev related stuff: https://www.twitch.tv/mrjoshuamclean

Submitted

heyyyy thats pretty good.

but you could add something like enemys/traps or more engaging things to do/pay attention too while running around

Developer

Very thanks for your feedback, my major goal with this game was to make it as simple as possible. I overscope a lot on games. And especially in this jam overscoped way too much and had to scrap my whole previous game idea. There was still 2 days left for submission so decided to make something really simple, so simple that i would ironically call it Underscope (like the opposite of overscope).