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A jam submission

AmazeMeJam GameView game page

Submitted by Alex Barr — 40 minutes, 56 seconds before the deadline

Play game

AmazeMeJam Game's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1332.2192.667
Visuals#1392.2192.667
Fun#1631.7572.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Super simple gameplay, but it was addictive in that way that those simpler games can be sometimes. I liked the perspective that you were working with, there were a lot of nice little touches added to really sell it, like the bullets speed and size changing, the particles when things exploded getting bigger depending on how close they are.

The mouse cursor was nigh on invisible to me, lol, I was using the bullets as tracers really to tell where I was shooting. And it definitely needed to be full screen, I clicked off the window a bunch of times while playing. The graphics were retro and sold that sort of 80's neon vibe well. I only wish the targets had been something other than actual targets, it would've fitted in better.

I played till I got to 100, wondering if there would be some change to the gameplay, but other than things maaaybe speeding up a bit, I didn't notice much.

It's a very simple premise done well, but it needed to have a little more danger, more variety and a goal of some sort to really make it sing. Good job =)

Developer(+1)

Thanks! I wasn't able to get the game to the state I had in mind for it - the targets were originally going to be enemies, and the mouse cursor definitely could have been done better - the problem was I had a mild bloom effect going on that made it hard to see a lot of the time.

Submitted(+1)

Good job creating a game! More screenshots on page would've helped with exposure.

(+1)

It's a fun game! - Good luck!

Submitted(+1)

Well done! The music kept me playing longer, it's a great jam!

(+2)

colours are nice, i recognize that song ;) it is from another title of yours. hard to see smaller dots and the green square doesn't really require movement in fact i didn't move for a minute or two i only moved just because i wanted to not because i had to.  perhaps a points system vs a kill count would keep attention for the player, the big dots worth less then the smaller dots set a time limit say 1 minute.

(+1)

+++

I also thought the green target was tiny - I missed it at first! - I think also, for variety, maybe you could score more for more direct hits - i.e. closer to the center of the target, a'la Archery etc?

But a fun game!  :)

Submitted(+1)

This was neat! The movement felt nice and smooth, and I liked the music. It was a little difficult to see the thin green reticle against the background, and I do wish there was some more variety to the gameplay than just shooting targets - but it's a great start! I liked the 3D visual style, it was really well done. Good work!

Developer

Thanks! I had a lot planned for this game but didn't have time to implement it all.