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Energize's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #55 | 3.571 | 3.571 |
Fun | #84 | 3.000 | 3.000 |
Visuals | #98 | 3.071 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game but the dash felt a bit static.
An interesting "slow-motion" platformer. =)
Good luck in development, if planned =)
I really enjoyed the game... short and fun. The aesthetic is great too, having in count the simplicity of the game. Not gona lie though, the last level made me curse 2 or 3 times >-<
In my opinion, you should give the player another key to dash, keeping in mind that you let the player move with "wasd" if he wants.
Overall, a very good game, moovement feels great, aesthetic on point, and ends when it has to end, without overstretching.
You have some fun controls (there's a bit of dead time at the end of a dash that can make it feel slow though). I'm not too fond of having spikes everywhere and was very frustrated because I didn't understand how to beat the orb at first (and you wouldn't tell me how!) and I had to restart from start many time. There's a bounce to dashing into walls that I wish the levels made more use of! Or just allowed it more by having some non challenging part to play with it. Now I could barely ever bounce into anything without it being life threatening.
So overall, the game is good, the ending is good, but the level design could be vastly improved!
What a great concept, full marks for the theme that's for sure and the end was very satisfying. I had a bunch of fun playing this. The only bit of feedback that I could suggest is tuning the controls a bit more, the character becomes unresponsive to input during dashing, maybe reducing control during dashing would make the game play feel a bit smoother so the player always feels they have some control over the character. But this is only a minor thing, awesome job overall!
I liked the concept of finishing up the sign! Made me really anticipate finishing up each level. Smart to make the sign not show almost all its letters until the last level haha. Really motivated me to finish it. I enjoyed some of the platforming like either dodging bullets or smashing into those energy balls. I think the dashing could have been smoother. Sometimes I tried dashing and it didn't work. Also was unsure if the shooting box was safe to stand on as it was red. So some minor UI stuff could make things clear on what is safe or not. I liked how the platforms lit up when you were on them too. It was a nice touch.