Qubu Qubu Daisu meets buff ass with puzzles. My brain has a hard time rotating an apple a cube in third dimension. I did complete the first level, got stuck on the second one - I did get the yellow doubleblock, but then... Yeah.
Also I managed to float in the air (I think) right behind the moving pillar. And I couldn't move at all, so there's that.
im bad at puzzle games the slow speed of everything and annoying NUH-UH sound only rubs the salt in the wound anyways it reminds me of that one block flash game, Bloxorz, except way more frustrating i feel like starting out with blocks you can pick up any orientation would help ease IDIOTS like me in, then you could introduce face/head grab only blocks later?
Made it to the third level so past the 1x2 and 1x3 blocks. Just letting you know so I have some street cred
Needing the Don to face a certain direction to pick up cubes is a neat idea but means I spent a lot more time to trying to line his face up than I did figuring out the solution to the puzzles, which made it still feel slow getting back to where I was after I quit on accident. Being able to change directions against a wall or something might keep the puzzle aspect of realizing you need to face a certain direction after some moves without having it be so slow to get facing that direction
Other than that, it's 3D Block Dude, pretty fun
TL:DR This is a unfun Mobile game quickly ported to PC/consoles
well part of the puzzle is knowing what orientation you need to be in, i really enjoyed that aspect when creating the part where you use the 2x1 to reach the 1x1 on the ledge in the first level
TL:DR This is a unfun Mobile game quickly ported to PC/consoles. Its full of bugs, jank, and boring obtuse mechanics with a really bad way of progressing through the content.
full of MOBILE UI, boring controls that feel bad to use, Asset store mobile game art and textures, bugs that feel like it was rushed and really bad. Boring SLOW level design (your only real gameplay input moves is movement itself and that movement itself is janky). I encountered a couple bugs and design flaws that made playing with a controller feel awful.
There is DLC for cosmetics like it was free to play on mobile instead of making those cosmetics unlockable through game progression.
Progression feels awful by forcing you to do the side missions when you just want to play through the levels and not do the unfun side missions (The collection of balls and low amount of movement spaces taken being the side missions), and the camera feels awful because it wasn’t designed for mouse movement (or keyboard) or right stick gamepads it was made for a touch screen, the UI looks bad and feels bad because again it was made for a IPAD or phone, the dev didn’t even care to retool the game for a PC/console release.
The music and audio is stock slop that I KNOW iv heard in the background of a youtube blog video that you can just mute the game it has no soul.
If I had to say anything positive its the composition of the asset art that are there when you look at the game statically looks appealing. The level designs if you look at them on the outset and not play them look appealing. The 6ish zones of content seem attractive to play through but after finishing the first 2 and realizing I’m locked from the last 4 because of being forced to do the most unfun gameplay of counting my movement across the tiles side mission I’d rather drop the game now.
Not gonna refund however because despite whatever pressure I’m sure the publisher might have given this dev, they have a chance to make a better game with their upcoming 3D platformer that moves away from this slower janky mobile stuff and looks more fun.
Its not a good game and I can’t recommend it without more work to finish these issues but the dev seems to already moved onto the new 3D platformer game so this is just mobile slop that probably wont ever be updated.
Took me an hours something to beat, my brain is mush.
There's a couple of times where blocks clipped with the terrain:
The gold button seem to only works if you slide the block horizontally, a couple of times I rolled the block gold on top of it so that cubito was on top of it and the button didn't trigger after letting go.
This one time the game let me roll where I shouldn't and I got stuck in mid air.
Usually puzzle games would have a gentler introduction, level 1 is really long and you can easily fall back to the beginning, but if this is meant to be a rage game then it works. That one path at the end of rivers of blood got me good.
I love the concept and the guy is awesome, has a lot of charm. I can see there being alternative characters or skins you unlock. Like a cube girl. Game is pretty fun, I also couldnt get past the yellow cubes. Maybe the animations can be faster in general.
Comments
Qubu Qubu Daisu meets buff ass with puzzles. My brain has a hard time rotating
an applea cube in third dimension. I did complete the first level, got stuck on the second one - I did get the yellow doubleblock, but then... Yeah.Also I managed to float in the air (I think) right behind the moving pillar. And I couldn't move at all, so there's that.
im bad at puzzle games
the slow speed of everything and annoying NUH-UH sound only rubs the salt in the wound
anyways it reminds me of that one block flash game, Bloxorz, except way more frustrating
i feel like starting out with blocks you can pick up any orientation would help ease IDIOTS like me in, then you could introduce face/head grab only blocks later?
Made it to the third level so past the 1x2 and 1x3 blocks. Just letting you know so I have some street cred
Needing the Don to face a certain direction to pick up cubes is a neat idea but means I spent a lot more time to trying to line his face up than I did figuring out the solution to the puzzles, which made it still feel slow getting back to where I was after I quit on accident. Being able to change directions against a wall or something might keep the puzzle aspect of realizing you need to face a certain direction after some moves without having it be so slow to get facing that direction
Other than that, it's 3D Block Dude, pretty fun
TL:DR This is a unfun Mobile game quickly ported to PC/consoles
well part of the puzzle is knowing what orientation you need to be in, i really enjoyed that aspect when creating the part where you use the 2x1 to reach the 1x1 on the ledge in the first level
TL:DR This is a unfun Mobile game quickly ported to PC/consoles. Its full of bugs, jank, and boring obtuse mechanics with a really bad way of progressing through the content.
full of MOBILE UI, boring controls that feel bad to use, Asset store mobile game art and textures, bugs that feel like it was rushed and really bad. Boring SLOW level design (your only real gameplay input moves is movement itself and that movement itself is janky). I encountered a couple bugs and design flaws that made playing with a controller feel awful.
There is DLC for cosmetics like it was free to play on mobile instead of making those cosmetics unlockable through game progression.
Progression feels awful by forcing you to do the side missions when you just want to play through the levels and not do the unfun side missions (The collection of balls and low amount of movement spaces taken being the side missions), and the camera feels awful because it wasn’t designed for mouse movement (or keyboard) or right stick gamepads it was made for a touch screen, the UI looks bad and feels bad because again it was made for a IPAD or phone, the dev didn’t even care to retool the game for a PC/console release.
The music and audio is stock slop that I KNOW iv heard in the background of a youtube blog video that you can just mute the game it has no soul.
If I had to say anything positive its the composition of the asset art that are there when you look at the game statically looks appealing. The level designs if you look at them on the outset and not play them look appealing. The 6ish zones of content seem attractive to play through but after finishing the first 2 and realizing I’m locked from the last 4 because of being forced to do the most unfun gameplay of counting my movement across the tiles side mission I’d rather drop the game now.
Not gonna refund however because despite whatever pressure I’m sure the publisher might have given this dev, they have a chance to make a better game with their upcoming 3D platformer that moves away from this slower janky mobile stuff and looks more fun.
Its not a good game and I can’t recommend it without more work to finish these issues but the dev seems to already moved onto the new 3D platformer game so this is just mobile slop that probably wont ever be updated.
Took me an hours something to beat, my brain is mush.
There's a couple of times where blocks clipped with the terrain:
The gold button seem to only works if you slide the block horizontally, a couple of times I rolled the block gold on top of it so that cubito was on top of it and the button didn't trigger after letting go.
This one time the game let me roll where I shouldn't and I got stuck in mid air.
Usually puzzle games would have a gentler introduction, level 1 is really long and you can easily fall back to the beginning, but if this is meant to be a rage game then it works. That one path at the end of rivers of blood got me good.
thanks for playing! i think youre the only person to play and get passed the first 2x1 in Block basics so congrats!
I love the concept and the guy is awesome, has a lot of charm. I can see there being alternative characters or skins you unlock. Like a cube girl. Game is pretty fun, I also couldnt get past the yellow cubes. Maybe the animations can be faster in general.
another one filtered by mr 2x1 🥺🥺
this is a game for high iq gamers
i managed to get one of the cubes close to the yellow cubes, but then i got filtered again. you win.
please make the cube fall to the ground faster on respawning
you will suffer the fall of shame
A small demo for a puzzle game concept
WASD or arrow keys to move.
press F to pick up a block, you can pick up a block with your head or your face.
it takes some getting used to