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A jam submission

Deadland 4000View game page

Post-apocalyptic survival rougelike
Submitted by kcfos — 2 days, 23 hours before the deadline
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Deadland 4000's itch.io page

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Comments

Submitted(+1)

Tried out the new fireman class and I got far as fuck, killing hundreds of mobs before getting gangbanged in a large building. I liked this class and the books which gave perks were cool to collect., although it wasn't clear whether they stacked or not and once I got the same choice multiple times. Is it possible to add a way to drop items without picking up an item when your inventory is full. Great job with the additional biomes and class! Is the game almost done? 

Developer(+2)

thanks for trying out the new version!

Sounds like you died at the mall, the last biome before the end.

At the moment mostly everything should stack, such as the werewolf perk and stat increases. But I plan to make it so the more unique perks are removed from the pool once you pick one. Ideally I'd never let the game give you the option for a perk that isn't going to stack.

You can actually drop stuff pressing shift + D. There's some other shift commands too for people who don't want to use the mouse. I definitely need to add remappable keybindings in the future.

I still have 2 big features I want to add to the game, an optional ascension ending for extra difficulty, and some kind of meta cosmetic stuff you unlock for playing. I also have a ton of misc content I'd like to add, so we'll see. I'd like to finish it sooner rather than later.

Submitted(+1)

Ah maybe ill try to beat it if there's a true end, didn't realize that. And ok the icons maybe need to say a number in the bottom telling you if you have more than one. And ah I missed the shift d to drop. Ascension sounds fun, happy progress my friend.

Submitted(+1)

Fun, just as last time, This time around I found a lot more wands etc. and made a lot more use of them. 

Fireman combined with a shooty weapon and ammo/day is incredibly strong, since you can farm almost infinity block.

Apparently Wands autofire upon picking up, and if Food gets > 99 the first time you loose food it jumps back down to 99. Also for some reason dead flesh got locked onto the pick up option with full inventory ( only visually tho, so no major problem).

Run ended just when I was getting hyped up to gun down swarms of enemies, had 99 bullets ( max?), 2 werewolfs, 2 heads, and a bunch of other stuff. 

I did chuckle when I reached Grandma and got to be a werewolf in the Sequence, kinda like a reversed red riding hood.

Developer

Thank you for the feedback, you might be the first person ever to see that ending.

Thoughts on the difficulty?

Sounds like there's still some bugs, glad nothing softlocked though

I'm planning to add an optional "ascension" ending where you have to go back to the beginning with additional enemies spawning.

Submitted(+1)

It felt fine, got close to dying sometimes, and lost my first run, but it was both times due to me just recklessly moving in, not due to being to hard. 

Maybe you could allow players to just walk past the granny if they truely wanted, to increase run duration?

Submitted(+1)

I don't play games like this at all so take it with a grain of salt. Tutorial was good, gameplay seemed fun! I hope this video is useful for you
Developer

thank you for the video. It's very helpful to see gameplay from someone who doesn't play these types of games, I assume most people haven't