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(+1)

Fun, just as last time, This time around I found a lot more wands etc. and made a lot more use of them. 

Fireman combined with a shooty weapon and ammo/day is incredibly strong, since you can farm almost infinity block.

Apparently Wands autofire upon picking up, and if Food gets > 99 the first time you loose food it jumps back down to 99. Also for some reason dead flesh got locked onto the pick up option with full inventory ( only visually tho, so no major problem).

Run ended just when I was getting hyped up to gun down swarms of enemies, had 99 bullets ( max?), 2 werewolfs, 2 heads, and a bunch of other stuff. 

I did chuckle when I reached Grandma and got to be a werewolf in the Sequence, kinda like a reversed red riding hood.

Thank you for the feedback, you might be the first person ever to see that ending.

Thoughts on the difficulty?

Sounds like there's still some bugs, glad nothing softlocked though

I'm planning to add an optional "ascension" ending where you have to go back to the beginning with additional enemies spawning.

(+1)

It felt fine, got close to dying sometimes, and lost my first run, but it was both times due to me just recklessly moving in, not due to being to hard. 

Maybe you could allow players to just walk past the granny if they truely wanted, to increase run duration?