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A jam submission

MarmorealView game page

Anime Action RPG
Submitted by Marmoreal Dev — 3 hours, 12 minutes before the deadline
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Marmoreal's itch.io page

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Comments

Submitted

Cleared the tutorial level. There are balance issues for sure — the melee characters have a huge handicap, and there's no benefit to attacking enemies at close range. When the boss with the purple bullets showed up, I pretty much just stayed back and dodged left and right. She was off-screen for most of the fight (probably should make the boss room smaller).

I also couldn't figure out what to do with the umbrella dudes. There's one point where you pick up a key, and a huge umbrella thing bursts in and blocks your path. The tutorial tells you to pause and click respawn, which is what I did, but it still felt like the enemy was a midboss and not just an invincible obstacle.

Balance aside, the scope seems huge and there are a lot of interesting directions you could take this. I didn't notice any bugs, so all you really need is more enemy variety to force the player to play in different ways. Would be cool to have an enemy/boss that can reflect your bullets to discourage spam.

  • UI icons are extremely low-res except the potion and keys
  • Movement animations are kinda wonky, especially running backwards and for characters with capes (feet clip through them)
  • Game uses a large amount of CPU resources. Memory side seemed fine.
  • I could never figure out why you'd pick anything other than a mage. They had the best shots, could still dodge amazingly, and often had one-shot kills in their kit.
  • Doors sliding downwards doesn't work very well from a top-down perspective. I'd suggest having them open inwards or outwards.

After opening the red door, I ended up finding a giant pit that I couldn't cross. I'm guessing that was the end of the demo?