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  • UI icons are extremely low-res except the potion and keys
  • Movement animations are kinda wonky, especially running backwards and for characters with capes (feet clip through them)
  • Game uses a large amount of CPU resources. Memory side seemed fine.
  • I could never figure out why you'd pick anything other than a mage. They had the best shots, could still dodge amazingly, and often had one-shot kills in their kit.
  • Doors sliding downwards doesn't work very well from a top-down perspective. I'd suggest having them open inwards or outwards.

After opening the red door, I ended up finding a giant pit that I couldn't cross. I'm guessing that was the end of the demo?